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bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ import { DestinyProgressionResetEntry } from './DestinyProgressionResetEntry'; import { DestinyProgressionRewardItemState } from './DestinyProgressionRewardItemState'; import { DestinyProgressionRewardItemSocketOverrideState } from './DestinyProgressionRewardItemSocketOverrideState'; /** * Information about a current character's status with a Progression. A progression * is a value that can increase with activity and has levels. Think Character Level * and Reputation Levels. Combine this "live" data with the related * DestinyProgressionDefinition for a full picture of the Progression. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyProgression} */ export interface DestinyProgression { /** * The hash identifier of the Progression in question. Use it to look up the * DestinyProgressionDefinition in static data. Mapped to * DestinyProgressionDefinition in the manifest. */ readonly progressionHash: number; /** The amount of progress earned today for this progression. */ readonly dailyProgress: number; /** If this progression has a daily limit, this is that limit. */ readonly dailyLimit: number; /** The amount of progress earned toward this progression in the current week. */ readonly weeklyProgress: number; /** If this progression has a weekly limit, this is that limit. */ readonly weeklyLimit: number; /** * This is the total amount of progress obtained overall for this progression (for * instance, the total amount of Character Level experience earned) */ readonly currentProgress: number; /** This is the level of the progression (for instance, the Character Level). */ readonly level: number; /** * This is the maximum possible level you can achieve for this progression (for * example, the maximum character level obtainable) */ readonly levelCap: number; /** * Progressions define their levels in "steps". Since the last step may be * repeatable, the user may be at a higher level than the actual Step achieved in * the progression. Not necessarily useful, but potentially interesting for those * cruising the API. Relate this to the "steps" property of the DestinyProgression * to see which step the user is on, if you care about that. (Note that this is * Content Version dependent since it refers to indexes.) */ readonly stepIndex: number; /** * The amount of progression (i.e. "Experience") needed to reach the next level of * this Progression. Jeez, progression is such an overloaded word. */ readonly progressToNextLevel: number; /** * The total amount of progression (i.e. "Experience") needed in order to reach the * next level. */ readonly nextLevelAt: number; /** * The number of resets of this progression you've executed this season, if * applicable to this progression. */ readonly currentResetCount?: number; /** * Information about historical resets of this progression, if there is any data * for it. */ readonly seasonResets: DestinyProgressionResetEntry[]; /** * Information about historical rewards for this progression, if there is any data * for it. */ readonly rewardItemStates: DestinyProgressionRewardItemState[]; /** * Information about items stats and states that have socket overrides, if there is * any data for it. */ readonly rewardItemSocketOverrideStates: { [key: number]: DestinyProgressionRewardItemSocketOverrideState; }; }