bungie-net-core
Version:
An easy way to interact with the Bungie.net API
31 lines (30 loc) • 1.3 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
/**
* I know this doesn't look like a Flags Enumeration/bitmask right now, but I
* assure you it is. This is the possible states that a Presentation Node can be in,
* and it is almost certain that its potential states will increase in the future.
* So don't treat it like a straight up enumeration.
*
* This enum represents a set of flags - use bitwise operators to check which of
* these match your value.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyPresentationNodeState}
*/
export declare enum DestinyPresentationNodeState {
None = 0,
/**
* If this is set, the game recommends that you not show this node. But you know
* your life, do what you've got to do.
*/
Invisible = 1,
/** Turns out Presentation Nodes can also be obscured. If they are, this is set. */
Obscured = 2
}