bungie-net-core
Version:
An easy way to interact with the Bungie.net API
55 lines (54 loc) • 2.53 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
/**
* This enumeration represents the most restrictive type of gating that is being
* performed by an entity. This is useful as a shortcut to avoid a lot of lookups
* when determining whether the gating on an Entity applies to everyone equally, or
* to their specific Profile or Character states.
*
* None = There is no gating on this item.
*
* Global = The gating on this item is based entirely on global game state. It will
* be gated the same for everyone.
*
* Clan = The gating on this item is at the Clan level. For instance, if you're
* gated by Clan level this will be the case.
*
* Profile = The gating includes Profile-specific checks, but not on the Profile's
* characters. An example of this might be when you acquire an Emblem: the Emblem
* will be available in your Kiosk for all characters in your Profile from that
* point onward.
*
* Character = The gating includes Character-specific checks, including character
* level restrictions. An example of this might be an item that you can't purchase
* from a Vendor until you reach a specific Character Level.
*
* Item = The gating includes item-specific checks. For BNet, this generally
* implies that we'll show this data only on a character level or deeper.
*
* AssumedWorstCase = The unlocks and checks being used for this calculation are of
* an unknown type and are used for unknown purposes. For instance, if some great
* person decided that an unlock value should be globally scoped, but then the game
* changes it using character-specific data in a way that BNet doesn't know about.
* Because of the open-ended potential for this to occur, many unlock checks for "
* globally" scoped unlock data may be assumed as the worst case unless it has been
* specifically whitelisted as otherwise. That sucks, but them's the breaks.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyGatingScope}
*/
export declare enum DestinyGatingScope {
None = 0,
Global = 1,
Clan = 2,
Profile = 3,
Character = 4,
Item = 5,
AssumedWorstCase = 6
}