bungie-net-core
Version:
An easy way to interact with the Bungie.net API
64 lines (63 loc) • 3.07 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
import { DestinyDisplayPropertiesDefinition } from '../Common/DestinyDisplayPropertiesDefinition';
import { DestinySocketCategoryStyle } from '../../DestinySocketCategoryStyle';
/**
* Sockets on an item are organized into Categories visually.
*
* You can find references to the socket category defined on an item's
* DestinyInventoryItemDefinition.sockets.socketCategories property.
*
* This has the display information for rendering the categories' header, and a
* hint for how the UI should handle showing this category.
*
* The shitty thing about this, however, is that the socket categories' UI style
* can be overridden by the item's UI style. For instance, the Socket Category used
* by Emote Sockets says it's "consumable," but that's a lie: they're all reusable,
* and overridden by the detail UI pages in ways that we can't easily account for
* in the API.
*
* As a result, I will try to compile these rules into the individual sockets on
* items, and provide the best hint possible there through the plugSources property.
* In the future, I may attempt to use this information in conjunction with the
* item to provide a more usable UI hint on the socket layer, but for now improving
* the consistency of plugSources is the best I have time to provide. (See https://
* github.com/Bungie-net/api/issues/522 for more info)
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Sockets.DestinySocketCategoryDefinition}
*/
export interface DestinySocketCategoryDefinition {
readonly displayProperties: DestinyDisplayPropertiesDefinition;
/**
* A string hinting to the game's UI system about how the sockets in this category
* should be displayed.
*
* BNet doesn't use it: it's up to you to find valid values and make your own
* special UI if you want to honor this category style.
*/
readonly uiCategoryStyle: number;
/** Same as uiCategoryStyle, but in a more usable enumeration form. */
readonly categoryStyle: DestinySocketCategoryStyle;
/**
* The unique identifier for this entity. Guaranteed to be unique for the type of
* entity, but not globally.
*
* When entities refer to each other in Destiny content, it is this hash that they
* are referring to.
*/
readonly hash: number;
/** The index of the entity as it was found in the investment tables. */
readonly index: number;
/**
* If this is true, then there is an entity with this identifier/type combination,
* but BNet is not yet allowed to show it. Sorry!
*/
readonly redacted: boolean;
}