UNPKG

bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ import { DestinyDisplayPropertiesDefinition } from '../Common/DestinyDisplayPropertiesDefinition'; import { DestinyItemSocketEntryPlugItemRandomizedDefinition } from '../DestinyItemSocketEntryPlugItemRandomizedDefinition'; /** * Sometimes, we have large sets of reusable plugs that are defined identically and * thus can (and in some cases, are so large that they *must*) be shared across the * places where they are used. These are the definitions for those reusable sets of * plugs. * * See DestinyItemSocketEntryDefinition.plugSource and reusablePlugSetHash for the * relationship between these reusable plug sets and the sockets that leverage them * (for starters, Emotes). * * As of the release of Shadowkeep (Late 2019), these will begin to be sourced * from game content directly - which means there will be many more of them, but it * also means we may not get all data that we used to get for them. * * DisplayProperties, in particular, will no longer be guaranteed to contain valid * information. We will make a best effort to guess what ought to be populated * there where possible, but it will be invalid for many/most plug sets. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Sockets.DestinyPlugSetDefinition} */ export interface DestinyPlugSetDefinition { /** * If you want to show these plugs in isolation, these are the display properties * for them. */ readonly displayProperties: DestinyDisplayPropertiesDefinition; /** * This is a list of pre-determined plugs that can be plugged into this socket, * without the character having the plug in their inventory. * * If this list is populated, you will not be allowed to plug an arbitrary item in * the socket: you will only be able to choose from one of these reusable plugs. */ readonly reusablePlugItems: DestinyItemSocketEntryPlugItemRandomizedDefinition[]; /** * Mostly for our debugging or reporting bugs, BNet is making "fake" plug sets in a * desperate effort to reduce socket sizes. * * If this is true, the plug set was generated by BNet: if it looks wrong, that's * a good indicator that it's bungie.net that fucked this up. */ readonly isFakePlugSet: boolean; /** * The unique identifier for this entity. Guaranteed to be unique for the type of * entity, but not globally. * * When entities refer to each other in Destiny content, it is this hash that they * are referring to. */ readonly hash: number; /** The index of the entity as it was found in the investment tables. */ readonly index: number; /** * If this is true, then there is an entity with this identifier/type combination, * but BNet is not yet allowed to show it. Sorry! */ readonly redacted: boolean; }