bungie-net-core
Version:
An easy way to interact with the Bungie.net API
70 lines (69 loc) • 3.31 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
import { DestinyDisplayPropertiesDefinition } from '../Common/DestinyDisplayPropertiesDefinition';
import { DestinyItemSocketEntryPlugItemRandomizedDefinition } from '../DestinyItemSocketEntryPlugItemRandomizedDefinition';
/**
* Sometimes, we have large sets of reusable plugs that are defined identically and
* thus can (and in some cases, are so large that they *must*) be shared across the
* places where they are used. These are the definitions for those reusable sets of
* plugs.
*
* See DestinyItemSocketEntryDefinition.plugSource and reusablePlugSetHash for the
* relationship between these reusable plug sets and the sockets that leverage them
* (for starters, Emotes).
*
* As of the release of Shadowkeep (Late 2019), these will begin to be sourced
* from game content directly - which means there will be many more of them, but it
* also means we may not get all data that we used to get for them.
*
* DisplayProperties, in particular, will no longer be guaranteed to contain valid
* information. We will make a best effort to guess what ought to be populated
* there where possible, but it will be invalid for many/most plug sets.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Sockets.DestinyPlugSetDefinition}
*/
export interface DestinyPlugSetDefinition {
/**
* If you want to show these plugs in isolation, these are the display properties
* for them.
*/
readonly displayProperties: DestinyDisplayPropertiesDefinition;
/**
* This is a list of pre-determined plugs that can be plugged into this socket,
* without the character having the plug in their inventory.
*
* If this list is populated, you will not be allowed to plug an arbitrary item in
* the socket: you will only be able to choose from one of these reusable plugs.
*/
readonly reusablePlugItems: DestinyItemSocketEntryPlugItemRandomizedDefinition[];
/**
* Mostly for our debugging or reporting bugs, BNet is making "fake" plug sets in a
* desperate effort to reduce socket sizes.
*
* If this is true, the plug set was generated by BNet: if it looks wrong, that's
* a good indicator that it's bungie.net that fucked this up.
*/
readonly isFakePlugSet: boolean;
/**
* The unique identifier for this entity. Guaranteed to be unique for the type of
* entity, but not globally.
*
* When entities refer to each other in Destiny content, it is this hash that they
* are referring to.
*/
readonly hash: number;
/** The index of the entity as it was found in the investment tables. */
readonly index: number;
/**
* If this is true, then there is an entity with this identifier/type combination,
* but BNet is not yet allowed to show it. Sorry!
*/
readonly redacted: boolean;
}