bungie-net-core
Version:
An easy way to interact with the Bungie.net API
38 lines (37 loc) • 1.72 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
/**
* Represents a variant on an activity for a Milestone: a specific difficulty tier,
* or a specific activity variant for example.
*
* These will often have more specific details, such as an associated Guided Game,
* progression steps, tier-specific rewards, and custom values.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Milestones.DestinyMilestoneActivityVariantDefinition}
*/
export interface DestinyMilestoneActivityVariantDefinition {
/**
* The hash to use for looking up the variant Activity's definition (
* DestinyActivityDefinition), where you can find its distinguishing
* characteristics such as difficulty level and recommended light level.
*
* Frequently, that will be the only distinguishing characteristics in practice,
* which is somewhat of a bummer. Mapped to DestinyActivityDefinition in the
* manifest.
*/
readonly activityHash: number;
/**
* If you care to do so, render the variants in the order prescribed by this value.
*
* When you combine live Milestone data with the definition, the order becomes more
* useful because you'll be cross-referencing between the definition and live data.
*/
readonly order: number;
}