bungie-net-core
Version:
An easy way to interact with the Bungie.net API
58 lines (57 loc) • 3.01 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
import { DestinyDisplayPropertiesDefinition } from '../Common/DestinyDisplayPropertiesDefinition';
import { DestinyPositionDefinition } from '../Common/DestinyPositionDefinition';
import { DestinyActivityGraphNodeFeaturingStateDefinition } from './DestinyActivityGraphNodeFeaturingStateDefinition';
import { DestinyActivityGraphNodeActivityDefinition } from './DestinyActivityGraphNodeActivityDefinition';
import { DestinyActivityGraphNodeStateEntry } from './DestinyActivityGraphNodeStateEntry';
/**
* This is the position and other data related to nodes in the activity graph that
* you can click to launch activities. An Activity Graph node will only have one
* active Activity at a time, which will determine the activity to be launched (and,
* unless overrideDisplay information is provided, will also determine the tooltip
* and other UI related to the node)
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Director.DestinyActivityGraphNodeDefinition}
*/
export interface DestinyActivityGraphNodeDefinition {
/**
* An identifier for the Activity Graph Node, only guaranteed to be unique within
* its parent Activity Graph.
*/
readonly nodeId: number;
/**
* The node *may* have display properties that override the active Activity's
* display properties.
*/
readonly overrideDisplay: DestinyDisplayPropertiesDefinition;
/** The position on the map for this node. */
readonly position: DestinyPositionDefinition;
/**
* The node may have various visual accents placed on it, or styles applied. These
* are the list of possible styles that the Node can have. The game iterates
* through each, looking for the first one that passes a check of the required game/
* character/account state in order to show that style, and then renders the node
* in that style.
*/
readonly featuringStates: DestinyActivityGraphNodeFeaturingStateDefinition[];
/**
* The node may have various possible activities that could be active for it,
* however only one may be active at a time. See the
* DestinyActivityGraphNodeActivityDefinition for details.
*/
readonly activities: DestinyActivityGraphNodeActivityDefinition[];
/**
* Represents possible states that the graph node can be in. These are combined
* with some checking that happens in the game client and server to determine which
* state is actually active at any given time.
*/
readonly states: DestinyActivityGraphNodeStateEntry[];
}