bungie-net-core
Version:
An easy way to interact with the Bungie.net API
34 lines (33 loc) • 1.65 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
/**
* The actual activity to be redirected to when you click on the node. Note that a
* node can have many Activities attached to it: but only one will be active at any
* given time. The list of Node Activities will be traversed, and the first one
* found to be active will be displayed. This way, a node can layer multiple
* variants of an activity on top of each other. For instance, one node can control
* the weekly Crucible Playlist. There are multiple possible playlists, but only
* one is active for the week.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Director.DestinyActivityGraphNodeActivityDefinition}
*/
export interface DestinyActivityGraphNodeActivityDefinition {
/**
* An identifier for this node activity. It is only guaranteed to be unique within
* the Activity Graph.
*/
readonly nodeActivityId: number;
/**
* The activity that will be activated if the user clicks on this node. Controls
* all activity-related information displayed on the node if it is active (the text
* shown in the tooltip etc) Mapped to DestinyActivityDefinition in the manifest.
*/
readonly activityHash: number;
}