UNPKG

bungie-net-core

Version:

An easy way to interact with the Bungie.net API

80 lines (79 loc) 4 kB
/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ import { DestinyVendorInteractionReplyDefinition } from './DestinyVendorInteractionReplyDefinition'; import { DestinyVendorInteractionSackEntryDefinition } from './DestinyVendorInteractionSackEntryDefinition'; import { VendorInteractionType } from '../VendorInteractionType'; import { DestinyDisplayPropertiesDefinition } from './Common/DestinyDisplayPropertiesDefinition'; /** * A Vendor Interaction is a dialog shown by the vendor other than sale items or * transfer screens. The vendor is showing you something, and asking you to reply * to it by choosing an option or reward. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyVendorInteractionDefinition} */ export interface DestinyVendorInteractionDefinition { /** * The position of this interaction in its parent array. Note that this is NOT * content agnostic, and should not be used as such. */ readonly interactionIndex: number; /** The potential replies that the user can make to the interaction. */ readonly replies: DestinyVendorInteractionReplyDefinition[]; /** * If >= 0, this is the category of sale items to show along with this interaction * dialog. */ readonly vendorCategoryIndex: number; /** * If this interaction dialog is about a quest, this is the questline related to * the interaction. You can use this to show the quest overview, or even the * character's status with the quest if you use it to find the character's current * Quest Step by checking their inventory against this questlineItemHash's * DestinyInventoryItemDefinition.setData. Mapped to DestinyInventoryItemDefinition * in the manifest. */ readonly questlineItemHash: number; /** * If this interaction is meant to show you sacks, this is the list of types of * sacks to be shown. If empty, the interaction is not meant to show sacks. */ readonly sackInteractionList: DestinyVendorInteractionSackEntryDefinition[]; /** * A UI hint for the behavior of the interaction screen. This is useful to * determine what type of interaction is occurring, such as a prompt to receive a * rank up reward or a prompt to choose a reward for completing a quest. The hash * isn't as useful as the Enum in retrospect, well what can you do. Try using * interactionType instead. */ readonly uiInteractionType: number; /** * The enumerated version of the possible UI hints for vendor interactions, which * is a little easier to grok than the hash found in uiInteractionType. */ readonly interactionType: VendorInteractionType; /** * If this interaction is displaying rewards, this is the text to use for the * header of the reward-displaying section of the interaction. */ readonly rewardBlockLabel: string; /** * If the vendor's reward list is sourced from one of his categories, this is the * index into the category array of items to show. */ readonly rewardVendorCategoryIndex: number; /** If the vendor interaction has flavor text, this is some of it. */ readonly flavorLineOne: string; /** If the vendor interaction has flavor text, this is the rest of it. */ readonly flavorLineTwo: string; /** The header for the interaction dialog. */ readonly headerDisplayProperties: DestinyDisplayPropertiesDefinition; /** The localized text telling the player what to do when they see this dialog. */ readonly instructions: string; }