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bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ import { DestinyVendorRequirementDisplayEntryDefinition } from './DestinyVendorRequirementDisplayEntryDefinition'; import { DestinyIconSequenceDefinition } from './Common/DestinyIconSequenceDefinition'; /** @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyVendorDisplayPropertiesDefinition} */ export interface DestinyVendorDisplayPropertiesDefinition { /** * I regret calling this a "large icon". It's more like a medium-sized image with a * picture of the vendor's mug on it, trying their best to look cool. Not what one * would call an icon. */ readonly largeIcon: string; readonly subtitle: string; /** * If we replaced the icon with something more glitzy, this is the original icon * that the vendor had according to the game's content. It may be more lame and/or * have less razzle-dazzle. But who am I to tell you which icon to use. */ readonly originalIcon: string; /** * Vendors, in addition to expected display property data, may also show some " * common requirements" as statically defined definition data. This might be when a * vendor accepts a single type of currency, or when the currency is unique to the * vendor and the designers wanted to show that currency when you interact with the * vendor. */ readonly requirementsDisplay: DestinyVendorRequirementDisplayEntryDefinition[]; /** This is the icon used in parts of the game UI such as the vendor's waypoint. */ readonly smallTransparentIcon: string; /** This is the icon used in the map overview, when the vendor is located on the map. */ readonly mapIcon: string; /** * This is apparently the "Watermark". I am not certain offhand where this is * actually used in the Game UI, but some people may find it useful. */ readonly largeTransparentIcon: string; readonly description: string; readonly name: string; /** * Note that "icon" is sometimes misleading, and should be interpreted in the * context of the entity. For instance, in Destiny 1 the * DestinyRecordBookDefinition's icon was a big picture of a book. * * But usually, it will be a small square image that you can use as... well, an * icon. * * They are currently represented as 96px x 96px images. */ readonly icon: string; readonly iconSequences: DestinyIconSequenceDefinition[]; /** * If this item has a high-res icon (at least for now, many things won't), then the * path to that icon will be here. */ readonly highResIcon: string; readonly hasIcon: boolean; }