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bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ import { DestinyTalentNodeStepWeaponPerformances } from './DestinyTalentNodeStepWeaponPerformances'; import { DestinyTalentNodeStepImpactEffects } from './DestinyTalentNodeStepImpactEffects'; import { DestinyTalentNodeStepGuardianAttributes } from './DestinyTalentNodeStepGuardianAttributes'; import { DestinyTalentNodeStepLightAbilities } from './DestinyTalentNodeStepLightAbilities'; import { DestinyTalentNodeStepDamageTypes } from './DestinyTalentNodeStepDamageTypes'; /** * These properties are an attempt to categorize talent node steps by certain * common properties. See the related enumerations for the type of properties being * categorized. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyTalentNodeStepGroups} */ export interface DestinyTalentNodeStepGroups { /** * This enum represents a set of flags - use bitwise operators to check which of * these match your value. */ readonly weaponPerformance: DestinyTalentNodeStepWeaponPerformances; /** * This enum represents a set of flags - use bitwise operators to check which of * these match your value. */ readonly impactEffects: DestinyTalentNodeStepImpactEffects; /** * This enum represents a set of flags - use bitwise operators to check which of * these match your value. */ readonly guardianAttributes: DestinyTalentNodeStepGuardianAttributes; /** * This enum represents a set of flags - use bitwise operators to check which of * these match your value. */ readonly lightAbilities: DestinyTalentNodeStepLightAbilities; /** * This enum represents a set of flags - use bitwise operators to check which of * these match your value. */ readonly damageTypes: DestinyTalentNodeStepDamageTypes; }