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bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ /** * As of Destiny 2, nodes can exist as part of "Exclusive Groups". These differ * from exclusive sets in that, within the group, many nodes can be activated. But * the act of activating any node in the group will cause "opposing" nodes (nodes * in groups that are not allowed to be activated at the same time as this group) * to deactivate. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyTalentExclusiveGroup} */ export interface DestinyTalentExclusiveGroup { /** * The identifier for this exclusive group. Only guaranteed unique within the * talent grid, not globally. */ readonly groupHash: number; /** * If this group has an associated piece of lore to show next to it, this will be * the identifier for that DestinyLoreDefinition. Mapped to DestinyLoreDefinition * in the manifest. */ readonly loreHash?: number; /** * A quick reference of the talent nodes that are part of this group, by their * Talent Node hashes. (See DestinyTalentNodeDefinition.nodeHash) */ readonly nodeHashes: number[]; /** * A quick reference of Groups whose nodes will be deactivated if any node in this * group is activated. */ readonly opposingGroupHashes: number[]; /** * A quick reference of Nodes that will be deactivated if any node in this group is * activated, by their Talent Node hashes. (See DestinyTalentNodeDefinition. * nodeHash) */ readonly opposingNodeHashes: number[]; }