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bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ import { DestinyStatDisplayDefinition } from './DestinyStatDisplayDefinition'; import { DestinyStatOverrideDefinition } from './DestinyStatOverrideDefinition'; /** * When an inventory item (DestinyInventoryItemDefinition) has Stats (such as * Attack Power), the item will refer to a Stat Group. This definition enumerates * the properties used to transform the item's "Investment" stats into "Display" * stats. * * See DestinyStatDefinition's documentation for information about the * transformation of Stats, and the meaning of an Investment vs. a Display stat. * * If you don't want to do these calculations on your own, fear not: pulling live * data from the BNet endpoints will return display stat values pre-computed and * ready for you to use. I highly recommend this approach, saves a lot of time and * also accounts for certain stat modifiers that can't easily be accounted for * without live data (such as stat modifiers on Talent Grids and Socket Plugs) * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyStatGroupDefinition} */ export interface DestinyStatGroupDefinition { /** * The maximum possible value that any stat in this group can be transformed into. * * This is used by stats that *don't* have scaledStats entries below, but that * still need to be displayed as a progress bar, in which case this is used as the * upper bound for said progress bar. (the lower bound is always 0) */ readonly maximumValue: number; /** * This apparently indicates the position of the stats in the UI? I've returned it * in case anyone can use it, but it's not of any use to us on BNet. Something's * being lost in translation with this value. */ readonly uiPosition: number; /** * Any stat that requires scaling to be transformed from an "Investment" stat to a " * Display" stat will have an entry in this list. For more information on what * those types of stats mean and the transformation process, see * DestinyStatDefinition. * * In retrospect, I wouldn't mind if this was a dictionary keyed by the stat hash * instead. But I'm going to leave it be because [[After Apple Picking]]. */ readonly scaledStats: DestinyStatDisplayDefinition[]; /** * The game has the ability to override, based on the stat group, what the * localized text is that is displayed for Stats being shown on the item. * * Mercifully, no Stat Groups use this feature currently. If they start using them, * we'll all need to start using them (and those of you who are more prudent than I * am can go ahead and start pre-checking for this.) */ readonly overrides: { [key: number]: DestinyStatOverrideDefinition; }; /** * The unique identifier for this entity. Guaranteed to be unique for the type of * entity, but not globally. * * When entities refer to each other in Destiny content, it is this hash that they * are referring to. */ readonly hash: number; /** The index of the entity as it was found in the investment tables. */ readonly index: number; /** * If this is true, then there is an entity with this identifier/type combination, * but BNet is not yet allowed to show it. Sorry! */ readonly redacted: boolean; }