bungie-net-core
Version:
An easy way to interact with the Bungie.net API
36 lines (35 loc) • 1.62 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
/**
* BNet's custom categorization of reward sources. We took a look at the existing
* ways that items could be spawned, and tried to make high-level categorizations
* of them. This needs to be re-evaluated for Destiny 2.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyRewardSourceCategory}
*/
export declare enum DestinyRewardSourceCategory {
/** The source doesn't fit well into any of the other types. */
None = 0,
/**
* The source is directly related to the rewards gained by playing an activity or
* set of activities. This currently includes Quests and other action in-game.
*/
Activity = 1,
/** This source is directly related to items that Vendors sell. */
Vendor = 2,
/**
* This source is a custom aggregation of items that can be earned in many ways,
* but that share some other property in common that is useful to share. For
* instance, in Destiny 1 we would make "Reward Sources" for every game expansion:
* that way, you could search reward sources to see what items became available
* with any given Expansion.
*/
Aggregate = 3
}