bungie-net-core
Version:
An easy way to interact with the Bungie.net API
44 lines (43 loc) • 2.03 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
import { DestinyProgressionRewardItemAcquisitionBehavior } from '../DestinyProgressionRewardItemAcquisitionBehavior';
import { DestinyProgressionSocketPlugOverride } from './DestinyProgressionSocketPlugOverride';
/** @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyProgressionRewardItemQuantity} */
export interface DestinyProgressionRewardItemQuantity {
readonly rewardItemIndex: number;
readonly rewardedAtProgressionLevel: number;
readonly acquisitionBehavior: DestinyProgressionRewardItemAcquisitionBehavior;
readonly uiDisplayStyle: string;
readonly claimUnlockDisplayStrings: string[];
readonly socketOverrides: DestinyProgressionSocketPlugOverride[];
/**
* The hash identifier for the item in question. Use it to look up the item's
* DestinyInventoryItemDefinition. Mapped to DestinyInventoryItemDefinition in the
* manifest.
*/
readonly itemHash: number;
/**
* If this quantity is referring to a specific instance of an item, this will have
* the item's instance ID. Normally, this will be null.
*/
readonly itemInstanceId?: string;
/**
* The amount of the item needed/available depending on the context of where
* DestinyItemQuantity is being used.
*/
readonly quantity: number;
/**
* Indicates that this item quantity may be conditionally shown or hidden, based on
* various sources of state. For example: server flags, account state, or character
* progress.
*/
readonly hasConditionalVisibility: boolean;
}