bungie-net-core
Version:
An easy way to interact with the Bungie.net API
47 lines (46 loc) • 1.97 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
import { DestinyDisplayPropertiesDefinition } from './Common/DestinyDisplayPropertiesDefinition';
/**
* Aggregations of multiple progressions.
*
* These are used to apply rewards to multiple progressions at once. They can
* sometimes have human readable data as well, but only extremely sporadically.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyProgressionMappingDefinition}
*/
export interface DestinyProgressionMappingDefinition {
/**
* Infrequently defined in practice. Defer to the individual progressions' display
* properties.
*/
readonly displayProperties: DestinyDisplayPropertiesDefinition;
/**
* The localized unit of measurement for progression across the progressions
* defined in this mapping. Unfortunately, this is very infrequently defined. Defer
* to the individual progressions' display units.
*/
readonly displayUnits: string;
/**
* The unique identifier for this entity. Guaranteed to be unique for the type of
* entity, but not globally.
*
* When entities refer to each other in Destiny content, it is this hash that they
* are referring to.
*/
readonly hash: number;
/** The index of the entity as it was found in the investment tables. */
readonly index: number;
/**
* If this is true, then there is an entity with this identifier/type combination,
* but BNet is not yet allowed to show it. Sorry!
*/
readonly redacted: boolean;
}