bungie-net-core
Version:
An easy way to interact with the Bungie.net API
41 lines (40 loc) • 1.76 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
import { DestinyIconSequenceDefinition } from './Common/DestinyIconSequenceDefinition';
/** @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyProgressionDisplayPropertiesDefinition} */
export interface DestinyProgressionDisplayPropertiesDefinition {
/**
* When progressions show your "experience" gained, that bar has units (i.e. "
* Experience", "Bad Dudes Snuffed Out", whatever). This is the localized string
* for that unit of measurement.
*/
readonly displayUnitsName: string;
readonly description: string;
readonly name: string;
/**
* Note that "icon" is sometimes misleading, and should be interpreted in the
* context of the entity. For instance, in Destiny 1 the
* DestinyRecordBookDefinition's icon was a big picture of a book.
*
* But usually, it will be a small square image that you can use as... well, an
* icon.
*
* They are currently represented as 96px x 96px images.
*/
readonly icon: string;
readonly iconSequences: DestinyIconSequenceDefinition[];
/**
* If this item has a high-res icon (at least for now, many things won't), then the
* path to that icon will be here.
*/
readonly highResIcon: string;
readonly hasIcon: boolean;
}