bungie-net-core
Version:
An easy way to interact with the Bungie.net API
32 lines (31 loc) • 1.48 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
/**
* This is a bit of an odd duck. Apparently, if talent nodes steps have this data,
* the game will go through on step activation and alter the first Socket it finds
* on the item that has a type matching the given socket type, inserting the
* indicated plug item.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyNodeSocketReplaceResponse}
*/
export interface DestinyNodeSocketReplaceResponse {
/**
* The hash identifier of the socket type to find amidst the item's sockets (the
* item to which this talent grid is attached). See DestinyInventoryItemDefinition.
* sockets.socketEntries to find the socket type of sockets on the item in question.
* Mapped to DestinySocketTypeDefinition in the manifest.
*/
readonly socketTypeHash: number;
/**
* The hash identifier of the plug item that will be inserted into the socket found.
* Mapped to DestinyInventoryItemDefinition in the manifest.
*/
readonly plugItemHash: number;
}