bungie-net-core
Version:
An easy way to interact with the Bungie.net API
41 lines (40 loc) • 1.81 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
/**
* Talent nodes have requirements that must be met before they can be activated.
*
* This describes the material costs, the Level of the Talent Grid's progression
* required, and other conditional information that limits whether a talent node
* can be activated.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyNodeActivationRequirement}
*/
export interface DestinyNodeActivationRequirement {
/**
* The Progression level on the Talent Grid required to activate this node.
*
* See DestinyTalentGridDefinition.progressionHash for the related Progression, and
* read DestinyProgressionDefinition's documentation to learn more about
* Progressions.
*/
readonly gridLevel: number;
/**
* The list of hash identifiers for material requirement sets: materials that are
* required for the node to be activated. See
* DestinyMaterialRequirementSetDefinition for more information about material
* requirements.
*
* In this case, only a single DestinyMaterialRequirementSetDefinition will be
* chosen from this list, and we won't know which one will be chosen until an
* instance of the item is created. Mapped to
* DestinyMaterialRequirementSetDefinition in the manifest.
*/
readonly materialRequirementHashes: number[];
}