bungie-net-core
Version:
An easy way to interact with the Bungie.net API
53 lines (52 loc) • 2.42 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
/**
* Many actions relating to items require you to expend materials: - Activating a
* talent node - Inserting a plug into a socket The items will refer to material
* requirements by a materialRequirementsHash in these cases, and this is the
* definition for those requirements in terms of the item required, how much of it
* is required and other interesting info. This is one of the rare/strange times
* where a single contract class is used both in definitions *and* in live data
* response contracts. I'm not sure yet whether I regret that.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyMaterialRequirement}
*/
export interface DestinyMaterialRequirement {
/**
* The hash identifier of the material required. Use it to look up the material's
* DestinyInventoryItemDefinition. Mapped to DestinyInventoryItemDefinition in the
* manifest.
*/
readonly itemHash: number;
/**
* If True, the material will be removed from the character's inventory when the
* action is performed.
*/
readonly deleteOnAction: boolean;
/** The amount of the material required. */
readonly count: number;
/**
* If true, the material requirement count value is constant. Since The Witch Queen
* expansion, some material requirement counts can be dynamic and will need to be
* returned with an API call.
*/
readonly countIsConstant: boolean;
/**
* If True, this requirement is "silent": don't bother showing it in a material
* requirements display. I mean, I'm not your mom: I'm not going to tell you you *
* can't* show it. But we won't show it in our UI.
*/
readonly omitFromRequirements: boolean;
/**
* If true, this material requirement references a virtual item stack size value.
* You can get that value from a corresponding DestinyMaterialRequirementSetState.
*/
readonly hasVirtualStackSize: boolean;
}