bungie-net-core
Version:
An easy way to interact with the Bungie.net API
36 lines (35 loc) • 1.72 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
import { DestinyItemQuantity } from '../DestinyItemQuantity';
/**
* This defines an item's "Value". Unfortunately, this appears to be used in
* different ways depending on the way that the item itself is used.
*
* For items being sold at a Vendor, this is the default "sale price" of the item.
* These days, the vendor itself almost always sets the price, but it still
* possible for the price to fall back to this value. For quests, it is a preview
* of rewards you can gain by completing the quest. For dummy items, if the
* itemValue refers to an Emblem, it is the emblem that should be shown as the
* reward. (jeez louise)
*
* It will likely be used in a number of other ways in the future, it appears to be
* a bucket where they put arbitrary items and quantities into the item.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyItemValueBlockDefinition}
*/
export interface DestinyItemValueBlockDefinition {
/** References to the items that make up this item's "value", and the quantity. */
readonly itemValue: DestinyItemQuantity[];
/**
* If there's a localized text description of the value provided, this will be said
* description.
*/
readonly valueDescription: string;
}