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bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ import { DestinyItemVersionDefinition } from './DestinyItemVersionDefinition'; /** * An item's "Quality" determines its calculated stats. The Level at which the item * spawns is combined with its "qualityLevel" along with some additional * calculations to determine the value of those stats. * * In Destiny 2, most items don't have default item levels and quality, making this * property less useful: these apparently are almost always determined by the * complex mechanisms of the Reward system rather than statically. They are still * provided here in case they are still useful for people. This also contains some * information about Infusion. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyItemQualityBlockDefinition} */ export interface DestinyItemQualityBlockDefinition { /** * The "base" defined level of an item. This is a list because, in theory, each * Expansion could define its own base level for an item. * * In practice, not only was that never done in Destiny 1, but now this isn't even * populated at all. When it's not populated, the level at which it spawns has to * be inferred by Reward information, of which BNet receives an imperfect view and * will only be reliable on instanced data as a result. */ readonly itemLevels: number[]; /** * qualityLevel is used in combination with the item's level to calculate stats * like Attack and Defense. It plays a role in that calculation, but not nearly as * large as itemLevel does. */ readonly qualityLevel: number; /** * The string identifier for this item's "infusability", if any. * * Items that match the same infusionCategoryName are allowed to infuse with each * other. * * DEPRECATED: Items can now have multiple infusion categories. Please use * infusionCategoryHashes instead. */ readonly infusionCategoryName: string; /** * The hash identifier for the infusion. It does not map to a Definition entity. * * DEPRECATED: Items can now have multiple infusion categories. Please use * infusionCategoryHashes instead. */ readonly infusionCategoryHash: number; /** * If any one of these hashes matches any value in another item's * infusionCategoryHashes, the two can infuse with each other. */ readonly infusionCategoryHashes: number[]; /** * An item can refer to pre-set level requirements. They are defined in * DestinyProgressionLevelRequirementDefinition, and you can use this hash to find * the appropriate definition. Mapped to * DestinyProgressionLevelRequirementDefinition in the manifest. */ readonly progressionLevelRequirementHash: number; /** The latest version available for this item. */ readonly currentVersion: number; /** The list of versions available for this item. */ readonly versions: DestinyItemVersionDefinition[]; /** Icon overlays to denote the item version and power cap status. */ readonly displayVersionWatermarkIcons: string[]; }