bungie-net-core
Version:
An easy way to interact with the Bungie.net API
71 lines (70 loc) • 3.22 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
import { DestinyObjectiveDisplayProperties } from './DestinyObjectiveDisplayProperties';
/**
* An item can have objectives on it. In practice, these are the exclusive purview
* of "Quest Step" items: DestinyInventoryItemDefinitions that represent a specific
* step in a Quest.
*
* Quest steps have 1:M objectives that we end up processing and returning in live
* data as DestinyQuestStatus data, and other useful information.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyItemObjectiveBlockDefinition}
*/
export interface DestinyItemObjectiveBlockDefinition {
/**
* The hashes to Objectives (DestinyObjectiveDefinition) that are part of this
* Quest Step, in the order that they should be rendered. Mapped to
* DestinyObjectiveDefinition in the manifest.
*/
readonly objectiveHashes: number[];
/**
* For every entry in objectiveHashes, there is a corresponding entry in this array
* at the same index. If the objective is meant to be associated with a specific
* DestinyActivityDefinition, there will be a valid hash at that index. Otherwise,
* it will be invalid (0).
*
* Rendered somewhat obsolete by perObjectiveDisplayProperties, which currently has
* much the same information but may end up with more info in the future. Mapped to
* DestinyActivityDefinition in the manifest.
*/
readonly displayActivityHashes: number[];
/**
* If True, all objectives must be completed for the step to be completed. If False,
* any one objective can be completed for the step to be completed.
*/
readonly requireFullObjectiveCompletion: boolean;
/**
* The hash for the DestinyInventoryItemDefinition representing the Quest to which
* this Quest Step belongs. Mapped to DestinyInventoryItemDefinition in the
* manifest.
*/
readonly questlineItemHash: number;
/** The localized string for narrative text related to this quest step, if any. */
readonly narrative: string;
/**
* The localized string describing an action to be performed associated with the
* objectives, if any.
*/
readonly objectiveVerbName: string;
/**
* The identifier for the type of quest being performed, if any. Not associated
* with any fixed definition, yet.
*/
readonly questTypeIdentifier: string;
/**
* A hashed value for the questTypeIdentifier, because apparently I like to be
* redundant.
*/
readonly questTypeHash: number;
/** One entry per Objective on the item, it will have related display information. */
readonly perObjectiveDisplayProperties: DestinyObjectiveDisplayProperties[];
readonly displayAsStatTracker: boolean;
}