UNPKG

bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ /** * Represents a socket that has a plug associated with it intrinsically. This is * useful for situations where the weapon needs to have a visual plug/Mod on it, * but that plug/Mod should never change. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyItemIntrinsicSocketEntryDefinition} */ export interface DestinyItemIntrinsicSocketEntryDefinition { /** * Indicates the plug that is intrinsically inserted into this socket. Mapped to * DestinyInventoryItemDefinition in the manifest. */ readonly plugItemHash: number; /** * Indicates the type of this intrinsic socket. Mapped to * DestinySocketTypeDefinition in the manifest. */ readonly socketTypeHash: number; /** * If true, then this socket is visible in the item's "default" state. If you have * an instance, you should always check the runtime state, as that can override * this visibility setting: but if you're looking at the item on a conceptual level, * this property can be useful for hiding data such as legacy sockets - which * remain defined on items for infrastructure purposes, but can be confusing for * users to see. */ readonly defaultVisible: boolean; }