bungie-net-core
Version:
An easy way to interact with the Bungie.net API
68 lines (67 loc) • 3.04 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
import { DestinyDisplayPropertiesDefinition } from './Common/DestinyDisplayPropertiesDefinition';
import { DestinyFactionVendorDefinition } from './DestinyFactionVendorDefinition';
/**
* These definitions represent Factions in the game. Factions have ended up
* unilaterally being related to Vendors that represent them, but that need not
* necessarily be the case.
*
* A Faction is really just an entity that has a related progression for which a
* character can gain experience. In Destiny 1, Dead Orbit was an example of a
* Faction: there happens to be a Vendor that represents Dead Orbit (and indeed,
* DestinyVendorDefinition.factionHash defines to this relationship), but Dead
* Orbit could theoretically exist without the Vendor that provides rewards.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyFactionDefinition}
*/
export interface DestinyFactionDefinition {
readonly displayProperties: DestinyDisplayPropertiesDefinition;
/**
* The hash identifier for the DestinyProgressionDefinition that indicates the
* character's relationship with this faction in terms of experience and levels.
* Mapped to DestinyProgressionDefinition in the manifest.
*/
readonly progressionHash: number;
/** The faction token item hashes, and their respective progression values. */
readonly tokenValues: {
[key: number]: number;
};
/**
* The faction reward item hash, usually an engram. Mapped to
* DestinyInventoryItemDefinition in the manifest.
*/
readonly rewardItemHash: number;
/**
* The faction reward vendor hash, used for faction engram previews. Mapped to
* DestinyVendorDefinition in the manifest.
*/
readonly rewardVendorHash: number;
/**
* List of vendors that are associated with this faction. The last vendor that
* passes the unlock flag checks is the one that should be shown.
*/
readonly vendors: DestinyFactionVendorDefinition[];
/**
* The unique identifier for this entity. Guaranteed to be unique for the type of
* entity, but not globally.
*
* When entities refer to each other in Destiny content, it is this hash that they
* are referring to.
*/
readonly hash: number;
/** The index of the entity as it was found in the investment tables. */
readonly index: number;
/**
* If this is true, then there is an entity with this identifier/type combination,
* but BNet is not yet allowed to show it. Sorry!
*/
readonly redacted: boolean;
}