bungie-net-core
Version:
An easy way to interact with the Bungie.net API
30 lines (29 loc) • 1.46 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
/**
* A point of entry into an activity, gated by an unlock flag and with some more-or-
* less useless (for our purposes) phase information. I'm including it in case we
* end up being able to bolt more useful information onto it in the future.
*
* UPDATE: Turns out this information isn't actually useless, and is in fact
* actually useful for people. Who would have thought? We still don't have
* localized info for it, but at least this will help people when they're looking
* at phase indexes in stats data, or when they want to know what phases have been
* completed on a weekly achievement.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyActivityInsertionPointDefinition}
*/
export interface DestinyActivityInsertionPointDefinition {
/**
* A unique hash value representing the phase. This can be useful for, for example,
* comparing how different instances of Raids have phases in different orders!
*/
readonly phaseHash: number;
}