bungie-net-core
Version:
An easy way to interact with the Bungie.net API
44 lines (43 loc) • 1.87 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
import { DestinyItemQuantity } from '../DestinyItemQuantity';
/**
* Represents the public-facing status of an activity: any data about what is
* currently active in the Activity, regardless of an individual character's
* progress in it.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Activities.DestinyPublicActivityStatus}
*/
export interface DestinyPublicActivityStatus {
/**
* Active Challenges for the activity, if any - represented as hashes for
* DestinyObjectiveDefinitions. Mapped to DestinyObjectiveDefinition in the
* manifest.
*/
readonly challengeObjectiveHashes: number[];
/**
* The active modifiers on this activity, if any - represented as hashes for
* DestinyActivityModifierDefinitions. Mapped to DestinyActivityModifierDefinition
* in the manifest.
*/
readonly modifierHashes: number[];
/**
* If the activity itself provides any specific "mock" rewards, this will be the
* items and their quantity.
*
* Why "mock", you ask? Because these are the rewards as they are represented in
* the tooltip of the Activity.
*
* These are often pointers to fake items that look good in a tooltip, but
* represent an abstract concept of what you will get for a reward rather than the
* specific items you may obtain.
*/
readonly rewardTooltipItems: DestinyItemQuantity[];
}