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bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ import { BungieHttpProtocol } from './..'; import { BungieNetResponse } from '../interfaces/BungieNetResponse'; import { DestinyManifest } from '../models/Destiny/Config/DestinyManifest'; import { AllManifestComponents } from '../manifest/types'; import { DestinyDefinition } from '../interfaces/DestinyDefinition'; import { BungieMembershipType } from '../models/BungieMembershipType'; import { ExactSearchRequest } from '../models/User/ExactSearchRequest'; import { UserInfoCard } from '../models/User/UserInfoCard'; import { DestinyLinkedProfilesResponse } from '../models/Destiny/Responses/DestinyLinkedProfilesResponse'; import { DestinyComponentType } from '../models/Destiny/DestinyComponentType'; import { DestinyProfileResponse } from '../models/Destiny/Responses/DestinyProfileResponse'; import { DestinyCharacterResponse } from '../models/Destiny/Responses/DestinyCharacterResponse'; import { DestinyMilestone } from '../models/Destiny/Milestones/DestinyMilestone'; import { ClanBannerSource } from '../models/Config/ClanBanner/ClanBannerSource'; import { DestinyItemResponse } from '../models/Destiny/Responses/DestinyItemResponse'; import { DestinyVendorFilter } from '../models/Destiny/DestinyVendorFilter'; import { DestinyVendorsResponse } from '../models/Destiny/Responses/DestinyVendorsResponse'; import { DestinyVendorResponse } from '../models/Destiny/Responses/DestinyVendorResponse'; import { DestinyPublicVendorsResponse } from '../models/Destiny/Responses/DestinyPublicVendorsResponse'; import { DestinyCollectibleNodeDetailResponse } from '../models/Destiny/Responses/DestinyCollectibleNodeDetailResponse'; import { DestinyItemTransferRequest } from '../models/Destiny/Requests/DestinyItemTransferRequest'; import { DestinyPostmasterTransferRequest } from '../models/Destiny/Requests/Actions/DestinyPostmasterTransferRequest'; import { DestinyItemActionRequest } from '../models/Destiny/Requests/Actions/DestinyItemActionRequest'; import { DestinyItemSetActionRequest } from '../models/Destiny/Requests/Actions/DestinyItemSetActionRequest'; import { DestinyEquipItemResults } from '../models/Destiny/DestinyEquipItemResults'; import { DestinyLoadoutActionRequest } from '../models/Destiny/Requests/Actions/DestinyLoadoutActionRequest'; import { DestinyLoadoutUpdateActionRequest } from '../models/Destiny/Requests/Actions/DestinyLoadoutUpdateActionRequest'; import { DestinyItemStateRequest } from '../models/Destiny/Requests/Actions/DestinyItemStateRequest'; import { DestinyInsertPlugsActionRequest } from '../models/Destiny/Requests/Actions/DestinyInsertPlugsActionRequest'; import { DestinyItemChangeResponse } from '../models/Destiny/Responses/DestinyItemChangeResponse'; import { DestinyInsertPlugsFreeActionRequest } from '../models/Destiny/Requests/Actions/DestinyInsertPlugsFreeActionRequest'; import { DestinyPostGameCarnageReportData } from '../models/Destiny/HistoricalStats/DestinyPostGameCarnageReportData'; import { DestinyReportOffensePgcrRequest } from '../models/Destiny/Reporting/Requests/DestinyReportOffensePgcrRequest'; import { DestinyHistoricalStatsDefinition } from '../models/Destiny/HistoricalStats/Definitions/DestinyHistoricalStatsDefinition'; import { DestinyLeaderboard } from '../models/Destiny/HistoricalStats/DestinyLeaderboard'; import { DestinyClanAggregateStat } from '../models/Destiny/HistoricalStats/DestinyClanAggregateStat'; import { DestinyEntitySearchResult } from '../models/Destiny/Definitions/DestinyEntitySearchResult'; import { DestinyStatsGroupType } from '../models/Destiny/HistoricalStats/Definitions/DestinyStatsGroupType'; import { DestinyActivityModeType } from '../models/Destiny/HistoricalStats/Definitions/DestinyActivityModeType'; import { PeriodType } from '../models/Destiny/HistoricalStats/Definitions/PeriodType'; import { DestinyHistoricalStatsByPeriod } from '../models/Destiny/HistoricalStats/DestinyHistoricalStatsByPeriod'; import { DestinyHistoricalStatsAccountResult } from '../models/Destiny/HistoricalStats/DestinyHistoricalStatsAccountResult'; import { DestinyActivityHistoryResults } from '../models/Destiny/HistoricalStats/DestinyActivityHistoryResults'; import { DestinyHistoricalWeaponStatsData } from '../models/Destiny/HistoricalStats/DestinyHistoricalWeaponStatsData'; import { DestinyAggregateActivityResults } from '../models/Destiny/HistoricalStats/DestinyAggregateActivityResults'; import { DestinyMilestoneContent } from '../models/Destiny/Milestones/DestinyMilestoneContent'; import { DestinyPublicMilestone } from '../models/Destiny/Milestones/DestinyPublicMilestone'; import { AwaPermissionRequested } from '../models/Destiny/Advanced/AwaPermissionRequested'; import { AwaInitializeResponse } from '../models/Destiny/Advanced/AwaInitializeResponse'; import { AwaUserResponse } from '../models/Destiny/Advanced/AwaUserResponse'; import { AwaAuthorizationResult } from '../models/Destiny/Advanced/AwaAuthorizationResult'; /** * Returns the current version of the manifest as a json object. * @see {@link https://bungie-net.github.io/#Destiny2.GetDestinyManifest} */ export declare function getDestinyManifest(http: BungieHttpProtocol): Promise<BungieNetResponse<DestinyManifest>>; /** * Returns the static definition of an entity of the given Type and hash identifier. * Examine the API Documentation for the Type Names of entities that have their * own definitions. Note that the return type will always *inherit from* * DestinyDefinition, but the specific type returned will be the requested entity * type if it can be found. Please don't use this as a chatty alternative to the * Manifest database if you require large sets of data, but for simple and one-off * accesses this should be handy. * @see {@link https://bungie-net.github.io/#Destiny2.GetDestinyEntityDefinition} */ export declare function getDestinyEntityDefinition<T extends keyof AllManifestComponents>(http: BungieHttpProtocol, params: { /** * The type of entity for whom you would like results. These correspond to the * entity's definition contract name. For instance, if you are looking for items, * this property should be 'DestinyInventoryItemDefinition'. PREVIEW: This endpoint * is still in beta, and may experience rough edges. The schema is tentatively in * final form, but there may be bugs that prevent desirable operation. */ entityType: T; /** The hash identifier for the specific Entity you want returned. */ hashIdentifier: number; }): Promise<BungieNetResponse<DestinyDefinition<AllManifestComponents[T]>>>; /** * Returns a list of Destiny memberships given a global Bungie Display Name. This * method will hide overridden memberships due to cross save. * @see {@link https://bungie-net.github.io/#Destiny2.SearchDestinyPlayerByBungieName} */ export declare function searchDestinyPlayerByBungieName(http: BungieHttpProtocol, params: { /** * A valid non-BungieNet membership type, or All. Indicates which memberships to * return. You probably want this set to All. */ membershipType: BungieMembershipType; }, body: ExactSearchRequest): Promise<BungieNetResponse<UserInfoCard[]>>; /** * Returns a summary information about all profiles linked to the requesting * membership type/membership ID that have valid Destiny information. The passed-in * Membership Type/Membership ID may be a Bungie.Net membership or a Destiny * membership. It only returns the minimal amount of data to begin making more * substantive requests, but will hopefully serve as a useful alternative to * UserServices for people who just care about Destiny data. Note that it will only * return linked accounts whose linkages you are allowed to view. * @see {@link https://bungie-net.github.io/#Destiny2.GetLinkedProfiles} */ export declare function getLinkedProfiles(http: BungieHttpProtocol, params: { /** * (optional) if set to 'true', all memberships regardless of whether they're * obscured by overrides will be returned. Normal privacy restrictions on account * linking will still apply no matter what. */ getAllMemberships?: boolean; /** * The ID of the membership whose linked Destiny accounts you want returned. Make * sure your membership ID matches its Membership Type: don't pass us a PSN * membership ID and the XBox membership type, it's not going to work! */ membershipId: string; /** The type for the membership whose linked Destiny accounts you want returned. */ membershipType: BungieMembershipType; }): Promise<BungieNetResponse<DestinyLinkedProfilesResponse>>; /** * Returns Destiny Profile information for the supplied membership. * @see {@link https://bungie-net.github.io/#Destiny2.GetProfile} */ export declare function getProfile<K extends readonly DestinyComponentType[]>(http: BungieHttpProtocol, params: { /** * A comma separated list of components to return (as strings or numeric values). * See the DestinyComponentType enum for valid components to request. You must * request at least one component to receive results. */ components: [...K]; /** Destiny membership ID. */ destinyMembershipId: string; /** A valid non-BungieNet membership type. */ membershipType: BungieMembershipType; }): Promise<BungieNetResponse<DestinyProfileResponse<K>>>; /** * Returns character information for the supplied character. * @see {@link https://bungie-net.github.io/#Destiny2.GetCharacter} */ export declare function getCharacter<K extends readonly DestinyComponentType[]>(http: BungieHttpProtocol, params: { /** ID of the character. */ characterId: string; /** * A comma separated list of components to return (as strings or numeric values). * See the DestinyComponentType enum for valid components to request. You must * request at least one component to receive results. */ components: [...K]; /** Destiny membership ID. */ destinyMembershipId: string; /** A valid non-BungieNet membership type. */ membershipType: BungieMembershipType; }): Promise<BungieNetResponse<DestinyCharacterResponse<K>>>; /** * Returns information on the weekly clan rewards and if the clan has earned them * or not. Note that this will always report rewards as not redeemed. * @see {@link https://bungie-net.github.io/#Destiny2.GetClanWeeklyRewardState} */ export declare function getClanWeeklyRewardState(http: BungieHttpProtocol, params: { /** A valid group id of clan. */ groupId: string; }): Promise<BungieNetResponse<DestinyMilestone>>; /** * Returns the dictionary of values for the Clan Banner * @see {@link https://bungie-net.github.io/#Destiny2.GetClanBannerSource} */ export declare function getClanBannerSource(http: BungieHttpProtocol): Promise<BungieNetResponse<ClanBannerSource>>; /** * Retrieve the details of an instanced Destiny Item. An instanced Destiny item is * one with an ItemInstanceId. Non-instanced items, such as materials, have no * useful instance-specific details and thus are not queryable here. * @see {@link https://bungie-net.github.io/#Destiny2.GetItem} */ export declare function getItem<K extends readonly DestinyComponentType[]>(http: BungieHttpProtocol, params: { /** * A comma separated list of components to return (as strings or numeric values). * See the DestinyComponentType enum for valid components to request. You must * request at least one component to receive results. */ components: [...K]; /** The membership ID of the destiny profile. */ destinyMembershipId: string; /** The Instance ID of the destiny item. */ itemInstanceId: string; /** A valid non-BungieNet membership type. */ membershipType: BungieMembershipType; }): Promise<BungieNetResponse<DestinyItemResponse<K>>>; /** * Get currently available vendors from the list of vendors that can possibly have * rotating inventory. Note that this does not include things like preview vendors * and vendors-as-kiosks, neither of whom have rotating/dynamic inventories. Use * their definitions as-is for those. * @see {@link https://bungie-net.github.io/#Destiny2.GetVendors} */ export declare function getVendors<K extends readonly DestinyComponentType[]>(http: BungieHttpProtocol, params: { /** The Destiny Character ID of the character for whom we're getting vendor info. */ characterId: string; /** * A comma separated list of components to return (as strings or numeric values). * See the DestinyComponentType enum for valid components to request. You must * request at least one component to receive results. */ components: [...K]; /** Destiny membership ID of another user. You may be denied. */ destinyMembershipId: string; /** The filter of what vendors and items to return, if any. */ filter?: DestinyVendorFilter; /** A valid non-BungieNet membership type. */ membershipType: BungieMembershipType; }): Promise<BungieNetResponse<DestinyVendorsResponse<K>>>; /** * Get the details of a specific Vendor. * @see {@link https://bungie-net.github.io/#Destiny2.GetVendor} */ export declare function getVendor<K extends readonly DestinyComponentType[]>(http: BungieHttpProtocol, params: { /** The Destiny Character ID of the character for whom we're getting vendor info. */ characterId: string; /** * A comma separated list of components to return (as strings or numeric values). * See the DestinyComponentType enum for valid components to request. You must * request at least one component to receive results. */ components: [...K]; /** Destiny membership ID of another user. You may be denied. */ destinyMembershipId: string; /** A valid non-BungieNet membership type. */ membershipType: BungieMembershipType; /** The Hash identifier of the Vendor to be returned. */ vendorHash: number; }): Promise<BungieNetResponse<DestinyVendorResponse<K>>>; /** * Get items available from vendors where the vendors have items for sale that are * common for everyone. If any portion of the Vendor's available inventory is * character or account specific, we will be unable to return their data from this * endpoint due to the way that available inventory is computed. As I am often * guilty of saying: 'It's a long story...' * @see {@link https://bungie-net.github.io/#Destiny2.GetPublicVendors} */ export declare function getPublicVendors<K extends readonly DestinyComponentType[]>(http: BungieHttpProtocol, params: { /** * A comma separated list of components to return (as strings or numeric values). * See the DestinyComponentType enum for valid components to request. You must * request at least one component to receive results. */ components: [...K]; }): Promise<BungieNetResponse<DestinyPublicVendorsResponse<K>>>; /** * Given a Presentation Node that has Collectibles as direct descendants, this will * return item details about those descendants in the context of the requesting * character. * @see {@link https://bungie-net.github.io/#Destiny2.GetCollectibleNodeDetails} */ export declare function getCollectibleNodeDetails<K extends readonly DestinyComponentType[]>(http: BungieHttpProtocol, params: { /** * The Destiny Character ID of the character for whom we're getting collectible * detail info. */ characterId: string; /** * The hash identifier of the Presentation Node for whom we should return * collectible details. Details will only be returned for collectibles that are * direct descendants of this node. */ collectiblePresentationNodeHash: number; /** * A comma separated list of components to return (as strings or numeric values). * See the DestinyComponentType enum for valid components to request. You must * request at least one component to receive results. */ components: [...K]; /** Destiny membership ID of another user. You may be denied. */ destinyMembershipId: string; /** A valid non-BungieNet membership type. */ membershipType: BungieMembershipType; }): Promise<BungieNetResponse<DestinyCollectibleNodeDetailResponse<K>>>; /** * Transfer an item to/from your vault. You must have a valid Destiny account. You * must also pass BOTH a reference AND an instance ID if it's an instanced item. * itshappening.gif * * Wait at least 0.1s between actions. * @see {@link https://bungie-net.github.io/#Destiny2.TransferItem} */ export declare function transferItem(http: BungieHttpProtocol, body: DestinyItemTransferRequest): Promise<BungieNetResponse<number>>; /** * Extract an item from the Postmaster, with whatever implications that may entail. * You must have a valid Destiny account. You must also pass BOTH a reference AND * an instance ID if it's an instanced item. * * Wait at least 0.1s between actions. * @see {@link https://bungie-net.github.io/#Destiny2.PullFromPostmaster} */ export declare function pullFromPostmaster(http: BungieHttpProtocol, body: DestinyPostmasterTransferRequest): Promise<BungieNetResponse<number>>; /** * Equip an item. You must have a valid Destiny Account, and either be in a social * space, in orbit, or offline. * * Wait at least 0.1s between actions. * @see {@link https://bungie-net.github.io/#Destiny2.EquipItem} */ export declare function equipItem(http: BungieHttpProtocol, body: DestinyItemActionRequest): Promise<BungieNetResponse<number>>; /** * Equip a list of items by itemInstanceIds. You must have a valid Destiny Account, * and either be in a social space, in orbit, or offline. Any items not found on * your character will be ignored. * * Wait at least 0.1s between actions. * @see {@link https://bungie-net.github.io/#Destiny2.EquipItems} */ export declare function equipItems(http: BungieHttpProtocol, body: DestinyItemSetActionRequest): Promise<BungieNetResponse<DestinyEquipItemResults>>; /** * Equip a loadout. You must have a valid Destiny Account, and either be in a * social space, in orbit, or offline. * * Wait at least 1s between actions. * @see {@link https://bungie-net.github.io/#Destiny2.EquipLoadout} */ export declare function equipLoadout(http: BungieHttpProtocol, body: DestinyLoadoutActionRequest): Promise<BungieNetResponse<number>>; /** * Snapshot a loadout with the currently equipped items. * * Wait at least 1s between actions. * @see {@link https://bungie-net.github.io/#Destiny2.SnapshotLoadout} */ export declare function snapshotLoadout(http: BungieHttpProtocol, body: DestinyLoadoutUpdateActionRequest): Promise<BungieNetResponse<number>>; /** * Update the color, icon, and name of a loadout. * * Wait at least 1s between actions. * @see {@link https://bungie-net.github.io/#Destiny2.UpdateLoadoutIdentifiers} */ export declare function updateLoadoutIdentifiers(http: BungieHttpProtocol, body: DestinyLoadoutUpdateActionRequest): Promise<BungieNetResponse<number>>; /** * Clear the identifiers and items of a loadout. * * Wait at least 1s between actions. * @see {@link https://bungie-net.github.io/#Destiny2.ClearLoadout} */ export declare function clearLoadout(http: BungieHttpProtocol, body: DestinyLoadoutActionRequest): Promise<BungieNetResponse<number>>; /** * Set the Lock State for an instanced item. You must have a valid Destiny Account. * * Wait at least 0.1s between actions. * @see {@link https://bungie-net.github.io/#Destiny2.SetItemLockState} */ export declare function setItemLockState(http: BungieHttpProtocol, body: DestinyItemStateRequest): Promise<BungieNetResponse<number>>; /** * Set the Tracking State for an instanced item, if that item is a Quest or Bounty. * You must have a valid Destiny Account. Yeah, it's an item. * * Wait at least 1s between actions. * @see {@link https://bungie-net.github.io/#Destiny2.SetQuestTrackedState} */ export declare function setQuestTrackedState(http: BungieHttpProtocol, body: DestinyItemStateRequest): Promise<BungieNetResponse<number>>; /** * Insert a plug into a socketed item. I know how it sounds, but I assure you it's * much more G-rated than you might be guessing. We haven't decided yet whether * this will be able to insert plugs that have side effects, but if we do it will * require special scope permission for an application attempting to do so. You * must have a valid Destiny Account, and either be in a social space, in orbit, or * offline. Request must include proof of permission for 'InsertPlugs' from the * account owner. * * Wait at least 0.5s between actions. * @see {@link https://bungie-net.github.io/#Destiny2.InsertSocketPlug} */ export declare function insertSocketPlug(http: BungieHttpProtocol, body: DestinyInsertPlugsActionRequest): Promise<BungieNetResponse<DestinyItemChangeResponse>>; /** * Insert a 'free' plug into an item's socket. This does not require 'Advanced * Write Action' authorization and is available to 3rd-party apps, but will only * work on 'free and reversible' socket actions (Perks, Armor Mods, Shaders, * Ornaments, etc.). You must have a valid Destiny Account, and the character must * either be in a social space, in orbit, or offline. * * Wait at least 0.5s between actions. * @see {@link https://bungie-net.github.io/#Destiny2.InsertSocketPlugFree} */ export declare function insertSocketPlugFree(http: BungieHttpProtocol, body: DestinyInsertPlugsFreeActionRequest): Promise<BungieNetResponse<DestinyItemChangeResponse>>; /** * Gets the available post game carnage report for the activity ID. * @see {@link https://bungie-net.github.io/#Destiny2.GetPostGameCarnageReport} */ export declare function getPostGameCarnageReport(http: BungieHttpProtocol, params: { /** The ID of the activity whose PGCR is requested. */ activityId: string; }): Promise<BungieNetResponse<DestinyPostGameCarnageReportData>>; /** * Report a player that you met in an activity that was engaging in ToS-violating * activities. Both you and the offending player must have played in the activityId * passed in. Please use this judiciously and only when you have strong suspicions * of violation, pretty please. * @see {@link https://bungie-net.github.io/#Destiny2.ReportOffensivePostGameCarnageReportPlayer} */ export declare function reportOffensivePostGameCarnageReportPlayer(http: BungieHttpProtocol, params: { /** The ID of the activity where you ran into the brigand that you're reporting. */ activityId: string; }, body: DestinyReportOffensePgcrRequest): Promise<BungieNetResponse<number>>; /** * Gets historical stats definitions. * @see {@link https://bungie-net.github.io/#Destiny2.GetHistoricalStatsDefinition} */ export declare function getHistoricalStatsDefinition(http: BungieHttpProtocol): Promise<BungieNetResponse<{ [key: string]: DestinyHistoricalStatsDefinition; }>>; /** * Gets leaderboards with the signed in user's friends and the supplied * destinyMembershipId as the focus. PREVIEW: This endpoint is still in beta, and * may experience rough edges. The schema is in final form, but there may be bugs * that prevent desirable operation. * @see {@link https://bungie-net.github.io/#Destiny2.GetClanLeaderboards} */ export declare function getClanLeaderboards(http: BungieHttpProtocol, params: { /** Group ID of the clan whose leaderboards you wish to fetch. */ groupId: string; /** * Maximum number of top players to return. Use a large number to get entire * leaderboard. */ maxtop?: number; /** * List of game modes for which to get leaderboards. See the documentation for * DestinyActivityModeType for valid values, and pass in string representation, * comma delimited. */ modes?: string; /** ID of stat to return rather than returning all Leaderboard stats. */ statid?: string; }): Promise<BungieNetResponse<{ [key: string]: { [key: string]: DestinyLeaderboard; }; }>>; /** * Gets aggregated stats for a clan using the same categories as the clan * leaderboards. PREVIEW: This endpoint is still in beta, and may experience rough * edges. The schema is in final form, but there may be bugs that prevent desirable * operation. * @see {@link https://bungie-net.github.io/#Destiny2.GetClanAggregateStats} */ export declare function getClanAggregateStats(http: BungieHttpProtocol, params: { /** Group ID of the clan whose leaderboards you wish to fetch. */ groupId: string; /** * List of game modes for which to get leaderboards. See the documentation for * DestinyActivityModeType for valid values, and pass in string representation, * comma delimited. */ modes?: string; }): Promise<BungieNetResponse<DestinyClanAggregateStat[]>>; /** * Gets leaderboards with the signed in user's friends and the supplied * destinyMembershipId as the focus. PREVIEW: This endpoint has not yet been * implemented. It is being returned for a preview of future functionality, and for * public comment/suggestion/preparation. * @see {@link https://bungie-net.github.io/#Destiny2.GetLeaderboards} */ export declare function getLeaderboards(http: BungieHttpProtocol, params: { /** The Destiny membershipId of the user to retrieve. */ destinyMembershipId: string; /** * Maximum number of top players to return. Use a large number to get entire * leaderboard. */ maxtop?: number; /** A valid non-BungieNet membership type. */ membershipType: BungieMembershipType; /** * List of game modes for which to get leaderboards. See the documentation for * DestinyActivityModeType for valid values, and pass in string representation, * comma delimited. */ modes?: string; /** ID of stat to return rather than returning all Leaderboard stats. */ statid?: string; }): Promise<BungieNetResponse<{ [key: string]: { [key: string]: DestinyLeaderboard; }; }>>; /** * Gets leaderboards with the signed in user's friends and the supplied * destinyMembershipId as the focus. PREVIEW: This endpoint is still in beta, and * may experience rough edges. The schema is in final form, but there may be bugs * that prevent desirable operation. * @see {@link https://bungie-net.github.io/#Destiny2.GetLeaderboardsForCharacter} */ export declare function getLeaderboardsForCharacter(http: BungieHttpProtocol, params: { /** * The specific character to build the leaderboard around for the provided Destiny * Membership. */ characterId: string; /** The Destiny membershipId of the user to retrieve. */ destinyMembershipId: string; /** * Maximum number of top players to return. Use a large number to get entire * leaderboard. */ maxtop?: number; /** A valid non-BungieNet membership type. */ membershipType: BungieMembershipType; /** * List of game modes for which to get leaderboards. See the documentation for * DestinyActivityModeType for valid values, and pass in string representation, * comma delimited. */ modes?: string; /** ID of stat to return rather than returning all Leaderboard stats. */ statid?: string; }): Promise<BungieNetResponse<{ [key: string]: { [key: string]: DestinyLeaderboard; }; }>>; /** * Gets a page list of Destiny items. * @see {@link https://bungie-net.github.io/#Destiny2.SearchDestinyEntities} */ export declare function searchDestinyEntities(http: BungieHttpProtocol, params: { /** Page number to return, starting with 0. */ page?: number; /** The string to use when searching for Destiny entities. */ searchTerm: string; /** * The type of entity for whom you would like results. These correspond to the * entity's definition contract name. For instance, if you are looking for items, * this property should be 'DestinyInventoryItemDefinition'. */ type: string; }): Promise<BungieNetResponse<DestinyEntitySearchResult>>; /** * Gets historical stats for indicated character. * @see {@link https://bungie-net.github.io/#Destiny2.GetHistoricalStats} */ export declare function getHistoricalStats(http: BungieHttpProtocol, params: { /** * The id of the character to retrieve. You can omit this character ID or set it to * 0 to get aggregate stats across all characters. */ characterId: string; /** * Last day to return when daily stats are requested. Use the format YYYY-MM-DD. * Currently, we cannot allow more than 31 days of daily data to be requested in a * single request. */ dayend?: string; /** * First day to return when daily stats are requested. Use the format YYYY-MM-DD. * Currently, we cannot allow more than 31 days of daily data to be requested in a * single request. */ daystart?: string; /** The Destiny membershipId of the user to retrieve. */ destinyMembershipId: string; /** * Group of stats to include, otherwise only general stats are returned. Comma * separated list is allowed. Values: General, Weapons, Medals */ groups?: DestinyStatsGroupType[]; /** A valid non-BungieNet membership type. */ membershipType: BungieMembershipType; /** * Game modes to return. See the documentation for DestinyActivityModeType for * valid values, and pass in string representation, comma delimited. */ modes?: DestinyActivityModeType[]; /** * Indicates a specific period type to return. Optional. May be: Daily, AllTime, or * Activity */ periodType?: PeriodType; }): Promise<BungieNetResponse<{ [key: string]: DestinyHistoricalStatsByPeriod; }>>; /** * Gets aggregate historical stats organized around each character for a given * account. * @see {@link https://bungie-net.github.io/#Destiny2.GetHistoricalStatsForAccount} */ export declare function getHistoricalStatsForAccount(http: BungieHttpProtocol, params: { /** The Destiny membershipId of the user to retrieve. */ destinyMembershipId: string; /** * Groups of stats to include, otherwise only general stats are returned. Comma * separated list is allowed. Values: General, Weapons, Medals. */ groups?: DestinyStatsGroupType[]; /** A valid non-BungieNet membership type. */ membershipType: BungieMembershipType; }): Promise<BungieNetResponse<DestinyHistoricalStatsAccountResult>>; /** * Gets activity history stats for indicated character. * @see {@link https://bungie-net.github.io/#Destiny2.GetActivityHistory} */ export declare function getActivityHistory(http: BungieHttpProtocol, params: { /** The id of the character to retrieve. */ characterId: string; /** Number of rows to return */ count?: number; /** The Destiny membershipId of the user to retrieve. */ destinyMembershipId: string; /** A valid non-BungieNet membership type. */ membershipType: BungieMembershipType; /** * A filter for the activity mode to be returned. None returns all activities. See * the documentation for DestinyActivityModeType for valid values, and pass in * string representation. */ mode?: DestinyActivityModeType; /** Page number to return, starting with 0. */ page?: number; }): Promise<BungieNetResponse<DestinyActivityHistoryResults>>; /** * Gets details about unique weapon usage, including all exotic weapons. * @see {@link https://bungie-net.github.io/#Destiny2.GetUniqueWeaponHistory} */ export declare function getUniqueWeaponHistory(http: BungieHttpProtocol, params: { /** The id of the character to retrieve. */ characterId: string; /** The Destiny membershipId of the user to retrieve. */ destinyMembershipId: string; /** A valid non-BungieNet membership type. */ membershipType: BungieMembershipType; }): Promise<BungieNetResponse<DestinyHistoricalWeaponStatsData>>; /** * Gets all activities the character has participated in together with aggregate * statistics for those activities. * @see {@link https://bungie-net.github.io/#Destiny2.GetDestinyAggregateActivityStats} */ export declare function getDestinyAggregateActivityStats(http: BungieHttpProtocol, params: { /** The specific character whose activities should be returned. */ characterId: string; /** The Destiny membershipId of the user to retrieve. */ destinyMembershipId: string; /** A valid non-BungieNet membership type. */ membershipType: BungieMembershipType; }): Promise<BungieNetResponse<DestinyAggregateActivityResults>>; /** * Gets custom localized content for the milestone of the given hash, if it exists. * @see {@link https://bungie-net.github.io/#Destiny2.GetPublicMilestoneContent} */ export declare function getPublicMilestoneContent(http: BungieHttpProtocol, params: { /** The identifier for the milestone to be returned. */ milestoneHash: number; }): Promise<BungieNetResponse<DestinyMilestoneContent>>; /** * Gets public information about currently available Milestones. * @see {@link https://bungie-net.github.io/#Destiny2.GetPublicMilestones} */ export declare function getPublicMilestones(http: BungieHttpProtocol): Promise<BungieNetResponse<{ [key: number]: DestinyPublicMilestone; }>>; /** * Initialize a request to perform an advanced write action. * @see {@link https://bungie-net.github.io/#Destiny2.AwaInitializeRequest} */ export declare function awaInitializeRequest(http: BungieHttpProtocol, body: AwaPermissionRequested): Promise<BungieNetResponse<AwaInitializeResponse>>; /** * Provide the result of the user interaction. Called by the Bungie Destiny App to * approve or reject a request. * @see {@link https://bungie-net.github.io/#Destiny2.AwaProvideAuthorizationResult} */ export declare function awaProvideAuthorizationResult(http: BungieHttpProtocol, body: AwaUserResponse): Promise<BungieNetResponse<number>>; /** * Returns the action token if user approves the request. * @see {@link https://bungie-net.github.io/#Destiny2.AwaGetActionToken} */ export declare function awaGetActionToken(http: BungieHttpProtocol, params: { /** The identifier for the advanced write action request. */ correlationId: string; }): Promise<BungieNetResponse<AwaAuthorizationResult>>;