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bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ import { DestinyComponentType } from '../DestinyComponentType'; import { SingleComponentResponse } from '../../../interfaces/SingleComponentResponse'; import { DestinyInventoryComponent } from '../Entities/Inventory/DestinyInventoryComponent'; import { DestinyCharacterComponent } from '../Entities/Characters/DestinyCharacterComponent'; import { DestinyCharacterProgressionComponent } from '../Entities/Characters/DestinyCharacterProgressionComponent'; import { DestinyCharacterRenderComponent } from '../Entities/Characters/DestinyCharacterRenderComponent'; import { DestinyCharacterActivitiesComponent } from '../Entities/Characters/DestinyCharacterActivitiesComponent'; import { DestinyLoadoutsComponent } from '../Components/Loadouts/DestinyLoadoutsComponent'; import { DestinyKiosksComponent } from '../Components/Kiosks/DestinyKiosksComponent'; import { DestinyPlugSetsComponent } from '../Components/PlugSets/DestinyPlugSetsComponent'; import { DestinyPresentationNodesComponent } from '../Components/Presentation/DestinyPresentationNodesComponent'; import { DestinyCharacterRecordsComponent } from '../Components/Records/DestinyCharacterRecordsComponent'; import { DestinyCollectiblesComponent } from '../Components/Collectibles/DestinyCollectiblesComponent'; import { DestinyItemComponentSet } from '../../../interfaces/DestinyItemComponentSet'; import { DestinyBaseItemComponentSet } from '../../../interfaces/DestinyBaseItemComponentSet'; import { DestinyCurrenciesComponent } from '../Components/Inventory/DestinyCurrenciesComponent'; /** * The response contract for GetDestinyCharacter, with components that can be * returned for character and item-level data. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Responses.DestinyCharacterResponse} */ export interface DestinyCharacterResponse<T extends readonly DestinyComponentType[]> { /** * The character-level non-equipped inventory items. * * COMPONENT TYPE: CharacterInventories */ readonly inventory: SingleComponentResponse<DestinyInventoryComponent, 'CharacterInventories', T>; /** * Base information about the character in question. * * COMPONENT TYPE: Characters */ readonly character: SingleComponentResponse<DestinyCharacterComponent, 'Characters', T>; /** * Character progression data, including Milestones. * * COMPONENT TYPE: CharacterProgressions */ readonly progressions: SingleComponentResponse<DestinyCharacterProgressionComponent, 'CharacterProgressions', T>; /** * Character rendering data - a minimal set of information about equipment and dyes * used for rendering. * * COMPONENT TYPE: CharacterRenderData */ readonly renderData: SingleComponentResponse<DestinyCharacterRenderComponent, 'CharacterRenderData', T>; /** * Activity data - info about current activities available to the player. * * COMPONENT TYPE: CharacterActivities */ readonly activities: SingleComponentResponse<DestinyCharacterActivitiesComponent, 'CharacterActivities', T>; /** * Equipped items on the character. * * COMPONENT TYPE: CharacterEquipment */ readonly equipment: SingleComponentResponse<DestinyInventoryComponent, 'CharacterEquipment', T>; /** * The loadouts available to the character. * * COMPONENT TYPE: CharacterLoadouts */ readonly loadouts: SingleComponentResponse<DestinyLoadoutsComponent, 'CharacterLoadouts', T>; /** * Items available from Kiosks that are available to this specific character. * * COMPONENT TYPE: Kiosks */ readonly kiosks: SingleComponentResponse<DestinyKiosksComponent, 'Kiosks', T>; /** * When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more * info), this is the set of plugs and their states that are scoped to this * character. * * This comes back with ItemSockets, as it is needed for a complete picture of the * sockets on requested items. * * COMPONENT TYPE: ItemSockets */ readonly plugSets: SingleComponentResponse<DestinyPlugSetsComponent, 'ItemSockets', T>; /** COMPONENT TYPE: PresentationNodes */ readonly presentationNodes: SingleComponentResponse<DestinyPresentationNodesComponent, 'PresentationNodes', T>; /** COMPONENT TYPE: Records */ readonly records: SingleComponentResponse<DestinyCharacterRecordsComponent, 'Records', T>; /** COMPONENT TYPE: Collectibles */ readonly collectibles: SingleComponentResponse<DestinyCollectiblesComponent, 'Collectibles', T>; /** * The set of components belonging to the player's instanced items. * * COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component * types.] */ readonly itemComponents: DestinyItemComponentSet<string, T>; /** * The set of components belonging to the player's UNinstanced items. Because * apparently now those too can have information relevant to the character's state. * * COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component * types.] */ readonly uninstancedItemComponents: DestinyBaseItemComponentSet<T>; /** * A "lookup" convenience component that can be used to quickly check if the * character has access to items that can be used for purchasing. * * COMPONENT TYPE: CurrencyLookups */ readonly currencyLookups: SingleComponentResponse<DestinyCurrenciesComponent, 'CurrencyLookups', T>; }