bungie-net-core
Version:
An easy way to interact with the Bungie.net API
38 lines (37 loc) • 1.81 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
/**
* Represents a variant of an activity that's relevant to a milestone.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Milestones.DestinyPublicMilestoneActivityVariant}
*/
export interface DestinyPublicMilestoneActivityVariant {
/**
* The hash identifier of this activity variant. Examine the activity's definition
* in the Manifest database to determine what makes it a distinct variant. Usually
* it will be difficulty level or whether or not it is a guided game variant of the
* activity, but theoretically it could be distinguished in any arbitrary way.
* Mapped to DestinyActivityDefinition in the manifest.
*/
readonly activityHash: number;
/**
* The hash identifier of the most specific Activity Mode under which this activity
* is played. This is useful for situations where the activity in question is - for
* instance - a PVP map, but it's not clear what mode the PVP map is being played
* under. If it's a playlist, this will be less specific: but hopefully useful in
* some way. Mapped to DestinyActivityModeDefinition in the manifest.
*/
readonly activityModeHash?: number;
/**
* The enumeration equivalent of the most specific Activity Mode under which this
* activity is played.
*/
readonly activityModeType?: number;
}