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bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ import { DestinyPublicMilestoneActivityVariant } from './DestinyPublicMilestoneActivityVariant'; /** * A milestone may have one or more conceptual Activities associated with it, and * each of those conceptual activities could have a variety of variants, modes, * tiers, what-have-you. Our attempts to determine what qualifies as a conceptual * activity are, unfortunately, janky. So if you see missing modes or modes that * don't seem appropriate to you, let us know and I'll buy you a beer if we ever * meet up in person. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Milestones.DestinyPublicMilestoneActivity} */ export interface DestinyPublicMilestoneActivity { /** * The hash identifier of the activity that's been chosen to be considered the * canonical "conceptual" activity definition. This may have many variants, defined * herein. Mapped to DestinyActivityDefinition in the manifest. */ readonly activityHash: number; /** * The activity may have 0-to-many modifiers: if it does, this will contain the * hashes to the DestinyActivityModifierDefinition that defines the modifier being * applied. Mapped to DestinyActivityModifierDefinition in the manifest. */ readonly modifierHashes: number[]; /** * Every relevant variation of this conceptual activity, including the conceptual * activity itself, have variants defined here. */ readonly variants: DestinyPublicMilestoneActivityVariant[]; /** * The hash identifier of the most specific Activity Mode under which this activity * is played. This is useful for situations where the activity in question is - for * instance - a PVP map, but it's not clear what mode the PVP map is being played * under. If it's a playlist, this will be less specific: but hopefully useful in * some way. Mapped to DestinyActivityModeDefinition in the manifest. */ readonly activityModeHash?: number; /** * The enumeration equivalent of the most specific Activity Mode under which this * activity is played. */ readonly activityModeType?: number; }