bungie-net-core
Version:
An easy way to interact with the Bungie.net API
70 lines (69 loc) • 3.2 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
import { DestinyTalentNode } from '../../DestinyTalentNode';
import { DestinyProgression } from '../../DestinyProgression';
/**
* Well, we're here in Destiny 2, and Talent Grids are unfortunately still around.
*
* The good news is that they're pretty much only being used for certain base
* information on items and for Builds/Subclasses. The bad news is that they still
* suck. If you really want this information, grab this component.
*
* An important note is that talent grids are defined as such:
*
* A Grid has 1:M Nodes, which has 1:M Steps.
*
* Any given node can only have a single step active at one time, which represents
* the actual visual contents and effects of the Node (for instance, if you see a "
* Super Cool Bonus" node, the actual icon and text for the node is coming from the
* current Step of that node).
*
* Nodes can be grouped into exclusivity sets *and* as of D2, exclusivity groups (
* which are collections of exclusivity sets that affect each other).
*
* See DestinyTalentGridDefinition for more information. Brace yourself, the water'
* s cold out there in the deep end.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Entities.Items.DestinyItemTalentGridComponent}
*/
export interface DestinyItemTalentGridComponent {
/**
* Most items don't have useful talent grids anymore, but Builds in particular
* still do.
*
* You can use this hash to lookup the DestinyTalentGridDefinition attached to this
* item, which will be crucial for understanding the node values on the item.
* Mapped to DestinyTalentGridDefinition in the manifest.
*/
readonly talentGridHash: number;
/**
* Detailed information about the individual nodes in the talent grid.
*
* A node represents a single visual "pip" in the talent grid or Build detail view,
* though each node may have multiple "steps" which indicate the actual bonuses and
* visual representation of that node.
*/
readonly nodes: DestinyTalentNode[];
/**
* Indicates whether the talent grid on this item is completed, and thus whether it
* should have a gold border around it.
*
* Only will be true if the item actually *has* a talent grid, and only then if it
* is completed (i.e. every exclusive set has an activated node, and every non-
* exclusive set node has been activated)
*/
readonly isGridComplete: boolean;
/**
* If the item has a progression, it will be detailed here. A progression means
* that the item can gain experience. Thresholds of experience are what determines
* whether and when a talent node can be activated.
*/
readonly gridProgression: DestinyProgression;
}