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bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ /** * A subclass of DestinyItemQuantity, that provides not just the item and its * quantity but also information that BNet can - at some point - use internally to * provide more robust runtime information about the item's qualities. * * If you want it, please ask! We're just out of time to wire it up right now. Or a * clever person just may do it with our existing endpoints. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Milestones.DestinyMilestoneQuestRewardItem} */ export interface DestinyMilestoneQuestRewardItem { /** * The quest reward item *may* be associated with a vendor. If so, this is that * vendor. Use this hash to look up the DestinyVendorDefinition. Mapped to * DestinyVendorDefinition in the manifest. */ readonly vendorHash?: number; /** * The quest reward item *may* be associated with a vendor. If so, this is the * index of the item being sold, which we can use at runtime to find instanced item * information for the reward item. */ readonly vendorItemIndex?: number; /** * The hash identifier for the item in question. Use it to look up the item's * DestinyInventoryItemDefinition. Mapped to DestinyInventoryItemDefinition in the * manifest. */ readonly itemHash: number; /** * If this quantity is referring to a specific instance of an item, this will have * the item's instance ID. Normally, this will be null. */ readonly itemInstanceId?: string; /** * The amount of the item needed/available depending on the context of where * DestinyItemQuantity is being used. */ readonly quantity: number; /** * Indicates that this item quantity may be conditionally shown or hidden, based on * various sources of state. For example: server flags, account state, or character * progress. */ readonly hasConditionalVisibility: boolean; }