bungie-net-core
Version:
An easy way to interact with the Bungie.net API
44 lines (43 loc) • 1.84 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
import { DestinyDisplayPropertiesDefinition } from './Common/DestinyDisplayPropertiesDefinition';
/**
* An artificial construct provided by Bungie.Net, where we attempt to group talent
* nodes by functionality.
*
* This is a single set of references to Talent Nodes that share a common trait or
* purpose.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyTalentNodeCategory}
*/
export interface DestinyTalentNodeCategory {
/**
* Mostly just for debug purposes, but if you find it useful you can have it. This
* is BNet's manually created identifier for this category.
*/
readonly identifier: string;
/**
* If true, we found the localized content in a related DestinyLoreDefinition
* instead of local BNet localization files. This is mostly for ease of my own
* future investigations.
*/
readonly isLoreDriven: boolean;
/**
* Will contain at least the "name", which will be the title of the category. We
* will likely not have description and an icon yet, but I'm going to keep my
* options open.
*/
readonly displayProperties: DestinyDisplayPropertiesDefinition;
/**
* The set of all hash identifiers for Talent Nodes (DestinyTalentNodeDefinition)
* in this Talent Grid that are part of this Category.
*/
readonly nodeHashes: number[];
}