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bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ import { DestinyDisplayPropertiesDefinition } from '../Common/DestinyDisplayPropertiesDefinition'; import { DestinyScope } from '../../DestinyScope'; import { DestinyCollectibleAcquisitionBlock } from './DestinyCollectibleAcquisitionBlock'; import { DestinyCollectibleStateBlock } from './DestinyCollectibleStateBlock'; import { DestinyPresentationChildBlock } from '../Presentation/DestinyPresentationChildBlock'; import { DestinyPresentationNodeType } from '../../DestinyPresentationNodeType'; /** * Defines a * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Collectibles.DestinyCollectibleDefinition} */ export interface DestinyCollectibleDefinition { readonly displayProperties: DestinyDisplayPropertiesDefinition; /** * Indicates whether the state of this Collectible is determined on a per-character * or on an account-wide basis. */ readonly scope: DestinyScope; /** A human readable string for a hint about how to acquire the item. */ readonly sourceString: string; /** * This is a hash identifier we are building on the BNet side in an attempt to let * people group collectibles by similar sources. * * I can't promise that it's going to be 100% accurate, but if the designers were * consistent in assigning the same source strings to items with the same sources, * it *ought to* be. No promises though. * * This hash also doesn't relate to an actual definition, just to note: we've got * nothing useful other than the source string for this data. */ readonly sourceHash?: number; /** Mapped to DestinyInventoryItemDefinition in the manifest. */ readonly itemHash: number; readonly acquisitionInfo: DestinyCollectibleAcquisitionBlock; readonly stateInfo: DestinyCollectibleStateBlock; readonly presentationInfo: DestinyPresentationChildBlock; readonly presentationNodeType: DestinyPresentationNodeType; readonly traitIds: string[]; /** Mapped to DestinyTraitDefinition in the manifest. */ readonly traitHashes: number[]; /** * A quick reference to presentation nodes that have this node as a child. * Presentation nodes can be parented under multiple parents. Mapped to * DestinyPresentationNodeDefinition in the manifest. */ readonly parentNodeHashes: number[]; /** * The unique identifier for this entity. Guaranteed to be unique for the type of * entity, but not globally. * * When entities refer to each other in Destiny content, it is this hash that they * are referring to. */ readonly hash: number; /** The index of the entity as it was found in the investment tables. */ readonly index: number; /** * If this is true, then there is an entity with this identifier/type combination, * but BNet is not yet allowed to show it. Sorry! */ readonly redacted: boolean; }