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bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ import { GearAssetDataBaseDefinition } from './GearAssetDataBaseDefinition'; import { ImagePyramidEntry } from './ImagePyramidEntry'; /** * DestinyManifest is the external-facing contract for just the properties needed * by those calling the Destiny Platform. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Config.DestinyManifest} */ export interface DestinyManifest { readonly version: string; readonly mobileAssetContentPath: string; readonly mobileGearAssetDataBases: GearAssetDataBaseDefinition[]; readonly mobileWorldContentPaths: { [key: string]: string; }; /** * This points to the generated JSON that contains all the Definitions. Each key is * a locale. The value is a path to the aggregated world definitions (warning: * large file!) */ readonly jsonWorldContentPaths: { [key: string]: string; }; /** * This points to the generated JSON that contains all the Definitions. Each key is * a locale. The value is a dictionary, where the key is a definition type by name, * and the value is the path to the file for that definition. WARNING: This is * unsafe and subject to change - do not depend on data in these files staying * around long-term. */ readonly jsonWorldComponentContentPaths: { [key: string]: { [key: string]: string; }; }; readonly mobileClanBannerDatabasePath: string; readonly mobileGearCDN: { [key: string]: string; }; /** * Information about the "Image Pyramid" for Destiny icons. Where possible, we * create smaller versions of Destiny icons. These are found as subfolders under * the location of the "original/full size" Destiny images, with the same file name * and extension as the original image itself. (this lets us avoid sending largely * redundant path info with every entity, at the expense of the smaller versions of * the image being less discoverable) */ readonly iconImagePyramidInfo: ImagePyramidEntry[]; }