bungie-net-core
Version:
An easy way to interact with the Bungie.net API
21 lines (20 loc) • 885 B
TypeScript
/**
* I know this doesn't look like a Flags Enumeration/bitmask right now, but I
* assure you it is. This is the possible states that a Presentation Node can be in,
* and it is almost certain that its potential states will increase in the future.
* So don't treat it like a straight up enumeration.
*
* This enum represents a set of flags - use bitwise operators to check which of
* these match your value.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyPresentationNodeState}
*/
export declare const DestinyPresentationNodeState: {
readonly None: 0;
/**
* If this is set, the game recommends that you not show this node. But you know
* your life, do what you've got to do.
*/
readonly Invisible: 1;
/** Turns out Presentation Nodes can also be obscured. If they are, this is set. */
readonly Obscured: 2;
};