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bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * This Enumeration further classifies items by more specific categorizations than * DestinyItemType. The "Sub-Type" is where we classify and categorize items one * step further in specificity: "Auto Rifle" instead of just "Weapon" for example, * or "Vanguard Bounty" instead of merely "Bounty". * * These sub-types are provided for historical compatibility with Destiny 1, but an * ideal alternative is to use DestinyItemCategoryDefinitions and the * DestinyItemDefinition.itemCategories property instead. Item Categories allow for * arbitrary hierarchies of specificity, and for items to belong to multiple * categories across multiple hierarchies simultaneously. For this enum, we pick a * single type as a "best guess" fit. * * NOTE: This is not all of the item types available, and some of these are * holdovers from Destiny 1 that may or may not still exist. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyItemSubType} */ export declare const DestinyItemSubType: { readonly None: 0; /** DEPRECATED. Items can be both "Crucible" and something else interesting. */ readonly Crucible: 1; /** DEPRECATED. An item can both be "Vanguard" and something else. */ readonly Vanguard: 2; /** DEPRECATED. An item can both be Exotic and something else. */ readonly Exotic: 5; readonly AutoRifle: 6; readonly Shotgun: 7; readonly Machinegun: 8; readonly HandCannon: 9; readonly RocketLauncher: 10; readonly FusionRifle: 11; readonly SniperRifle: 12; readonly PulseRifle: 13; readonly ScoutRifle: 14; /** DEPRECATED. An item can both be CRM and something else. */ readonly Crm: 16; readonly Sidearm: 17; readonly Sword: 18; readonly Mask: 19; readonly Shader: 20; readonly Ornament: 21; readonly FusionRifleLine: 22; readonly GrenadeLauncher: 23; readonly SubmachineGun: 24; readonly TraceRifle: 25; readonly HelmetArmor: 26; readonly GauntletsArmor: 27; readonly ChestArmor: 28; readonly LegArmor: 29; readonly ClassArmor: 30; readonly Bow: 31; readonly DummyRepeatableBounty: 32; readonly Glaive: 33; };