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bungie-api-ts

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.20.1 * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-api-ts code generator program. * https://github.com/DestinyItemManager/bungie-api-ts * Do not edit these files manually. */ import { HttpClient } from '../http.js'; import { BungieFriendListResponse, BungieFriendRequestListResponse, PlatformFriendResponse, PlatformFriendType, } from './interfaces.js'; import { ServerResponse } from '../common.js'; /** Returns your Bungie Friend list */ export declare function getFriendList( http: HttpClient ): Promise<ServerResponse<BungieFriendListResponse>>; /** Returns your friend request queue. */ export declare function getFriendRequestList( http: HttpClient ): Promise<ServerResponse<BungieFriendRequestListResponse>>; export interface IssueFriendRequestParams { /** The membership id of the user you wish to add. */ membershipId: string; } /** * Requests a friend relationship with the target user. Any of the target user's * linked membership ids are valid inputs. */ export declare function issueFriendRequest( http: HttpClient, params: IssueFriendRequestParams ): Promise<ServerResponse<boolean>>; export interface AcceptFriendRequestParams { /** The membership id of the user you wish to accept. */ membershipId: string; } /** * Accepts a friend relationship with the target user. The user must be on your * incoming friend request list, though no error will occur if they are not. */ export declare function acceptFriendRequest( http: HttpClient, params: AcceptFriendRequestParams ): Promise<ServerResponse<boolean>>; export interface DeclineFriendRequestParams { /** The membership id of the user you wish to decline. */ membershipId: string; } /** * Declines a friend relationship with the target user. The user must be on your * incoming friend request list, though no error will occur if they are not. */ export declare function declineFriendRequest( http: HttpClient, params: DeclineFriendRequestParams ): Promise<ServerResponse<boolean>>; export interface RemoveFriendParams { /** The membership id of the user you wish to remove. */ membershipId: string; } /** * Remove a friend relationship with the target user. The user must be on your * friend list, though no error will occur if they are not. */ export declare function removeFriend( http: HttpClient, params: RemoveFriendParams ): Promise<ServerResponse<boolean>>; export interface RemoveFriendRequestParams { /** The membership id of the user you wish to remove. */ membershipId: string; } /** * Remove a friend relationship with the target user. The user must be on your * outgoing request friend list, though no error will occur if they are not. */ export declare function removeFriendRequest( http: HttpClient, params: RemoveFriendRequestParams ): Promise<ServerResponse<boolean>>; export interface GetPlatformFriendListParams { /** The platform friend type. */ friendPlatform: PlatformFriendType; /** The zero based page to return. Page size is 100. */ page: string; } /** * Gets the platform friend of the requested type, with additional information if * they have Bungie accounts. Must have a recent login session with said platform. */ export declare function getPlatformFriendList( http: HttpClient, params: GetPlatformFriendListParams ): Promise<ServerResponse<PlatformFriendResponse>>;