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bun-webgpu

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Native WebGPU implementation for Bun runtime

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import { type Pointer } from "bun:ffi"; export declare const AsyncStatus: { readonly Success: 1; readonly CallbackCancelled: 2; readonly Error: 3; readonly Aborted: 4; readonly Force32: 2147483647; }; export declare const WGPUErrorType: { readonly "no-error": 1; readonly validation: 2; readonly "out-of-memory": 3; readonly internal: 4; readonly unknown: 5; readonly "force-32": 2147483647; }; export declare function packUserDataId(id: number): ArrayBuffer; export declare function unpackUserDataId(userDataPtr: Pointer): number; export declare class GPUAdapterInfoImpl implements GPUAdapterInfo { __brand: "GPUAdapterInfo"; vendor: string; architecture: string; device: string; description: string; subgroupMinSize: number; subgroupMaxSize: number; isFallbackAdapter: boolean; constructor(); } export declare function normalizeIdentifier(input: string): string; export declare function decodeCallbackMessage(messagePtr: Pointer | null, messageSize?: number | bigint): string; export declare const DEFAULT_SUPPORTED_LIMITS: Omit<GPUSupportedLimits, '__brand'> & { maxImmediateSize: number; }; export declare class GPUSupportedLimitsImpl implements GPUSupportedLimits { __brand: "GPUSupportedLimits"; maxTextureDimension1D: number; maxTextureDimension2D: number; maxTextureDimension3D: number; maxTextureArrayLayers: number; maxBindGroups: number; maxBindGroupsPlusVertexBuffers: number; maxBindingsPerBindGroup: number; maxStorageBuffersInFragmentStage: number; maxStorageBuffersInVertexStage: number; maxStorageTexturesInFragmentStage: number; maxStorageTexturesInVertexStage: number; maxDynamicUniformBuffersPerPipelineLayout: number; maxDynamicStorageBuffersPerPipelineLayout: number; maxSampledTexturesPerShaderStage: number; maxSamplersPerShaderStage: number; maxStorageBuffersPerShaderStage: number; maxStorageTexturesPerShaderStage: number; maxUniformBuffersPerShaderStage: number; maxUniformBufferBindingSize: number; maxStorageBufferBindingSize: number; minUniformBufferOffsetAlignment: number; minStorageBufferOffsetAlignment: number; maxVertexBuffers: number; maxBufferSize: number; maxVertexAttributes: number; maxVertexBufferArrayStride: number; maxInterStageShaderComponents: number; maxInterStageShaderVariables: number; maxColorAttachments: number; maxColorAttachmentBytesPerSample: number; maxComputeWorkgroupStorageSize: number; maxComputeInvocationsPerWorkgroup: number; maxComputeWorkgroupSizeX: number; maxComputeWorkgroupSizeY: number; maxComputeWorkgroupSizeZ: number; maxComputeWorkgroupsPerDimension: number; constructor(); }