bull-ui-temp
Version: 
Front-end web interface for Bull Job Manager with Bull 3.0.0 support
1,278 lines (1,068 loc) • 123 kB
JavaScript
/* Javascript plotting library for jQuery, version 0.8.3.
Copyright (c) 2007-2014 IOLA and Ole Laursen.
Licensed under the MIT license.
*/
// first an inline dependency, jquery.colorhelpers.js, we inline it here
// for convenience
/* Plugin for jQuery for working with colors.
 *
 * Version 1.1.
 *
 * Inspiration from jQuery color animation plugin by John Resig.
 *
 * Released under the MIT license by Ole Laursen, October 2009.
 *
 * Examples:
 *
 *   $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString()
 *   var c = $.color.extract($("#mydiv"), 'background-color');
 *   console.log(c.r, c.g, c.b, c.a);
 *   $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)"
 *
 * Note that .scale() and .add() return the same modified object
 * instead of making a new one.
 *
 * V. 1.1: Fix error handling so e.g. parsing an empty string does
 * produce a color rather than just crashing.
 */
(function($){$.color={};$.color.make=function(r,g,b,a){var o={};o.r=r||0;o.g=g||0;o.b=b||0;o.a=a!=null?a:1;o.add=function(c,d){for(var i=0;i<c.length;++i)o[c.charAt(i)]+=d;return o.normalize()};o.scale=function(c,f){for(var i=0;i<c.length;++i)o[c.charAt(i)]*=f;return o.normalize()};o.toString=function(){if(o.a>=1){return"rgb("+[o.r,o.g,o.b].join(",")+")"}else{return"rgba("+[o.r,o.g,o.b,o.a].join(",")+")"}};o.normalize=function(){function clamp(min,value,max){return value<min?min:value>max?max:value}o.r=clamp(0,parseInt(o.r),255);o.g=clamp(0,parseInt(o.g),255);o.b=clamp(0,parseInt(o.b),255);o.a=clamp(0,o.a,1);return o};o.clone=function(){return $.color.make(o.r,o.b,o.g,o.a)};return o.normalize()};$.color.extract=function(elem,css){var c;do{c=elem.css(css).toLowerCase();if(c!=""&&c!="transparent")break;elem=elem.parent()}while(elem.length&&!$.nodeName(elem.get(0),"body"));if(c=="rgba(0, 0, 0, 0)")c="transparent";return $.color.parse(c)};$.color.parse=function(str){var res,m=$.color.make;if(res=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10));if(res=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10),parseFloat(res[4]));if(res=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55);if(res=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55,parseFloat(res[4]));if(res=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str))return m(parseInt(res[1],16),parseInt(res[2],16),parseInt(res[3],16));if(res=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str))return m(parseInt(res[1]+res[1],16),parseInt(res[2]+res[2],16),parseInt(res[3]+res[3],16));var name=$.trim(str).toLowerCase();if(name=="transparent")return m(255,255,255,0);else{res=lookupColors[name]||[0,0,0];return m(res[0],res[1],res[2])}};var lookupColors={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery);
// the actual Flot code
(function($) {
	// Cache the prototype hasOwnProperty for faster access
	var hasOwnProperty = Object.prototype.hasOwnProperty;
    // A shim to provide 'detach' to jQuery versions prior to 1.4.  Using a DOM
    // operation produces the same effect as detach, i.e. removing the element
    // without touching its jQuery data.
    // Do not merge this into Flot 0.9, since it requires jQuery 1.4.4+.
    if (!$.fn.detach) {
        $.fn.detach = function() {
            return this.each(function() {
                if (this.parentNode) {
                    this.parentNode.removeChild( this );
                }
            });
        };
    }
	///////////////////////////////////////////////////////////////////////////
	// The Canvas object is a wrapper around an HTML5 <canvas> tag.
	//
	// @constructor
	// @param {string} cls List of classes to apply to the canvas.
	// @param {element} container Element onto which to append the canvas.
	//
	// Requiring a container is a little iffy, but unfortunately canvas
	// operations don't work unless the canvas is attached to the DOM.
	function Canvas(cls, container) {
		var element = container.children("." + cls)[0];
		if (element == null) {
			element = document.createElement("canvas");
			element.className = cls;
			$(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 })
				.appendTo(container);
			// If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas
			if (!element.getContext) {
				if (window.G_vmlCanvasManager) {
					element = window.G_vmlCanvasManager.initElement(element);
				} else {
					throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode.");
				}
			}
		}
		this.element = element;
		var context = this.context = element.getContext("2d");
		// Determine the screen's ratio of physical to device-independent
		// pixels.  This is the ratio between the canvas width that the browser
		// advertises and the number of pixels actually present in that space.
		// The iPhone 4, for example, has a device-independent width of 320px,
		// but its screen is actually 640px wide.  It therefore has a pixel
		// ratio of 2, while most normal devices have a ratio of 1.
		var devicePixelRatio = window.devicePixelRatio || 1,
			backingStoreRatio =
				context.webkitBackingStorePixelRatio ||
				context.mozBackingStorePixelRatio ||
				context.msBackingStorePixelRatio ||
				context.oBackingStorePixelRatio ||
				context.backingStorePixelRatio || 1;
		this.pixelRatio = devicePixelRatio / backingStoreRatio;
		// Size the canvas to match the internal dimensions of its container
		this.resize(container.width(), container.height());
		// Collection of HTML div layers for text overlaid onto the canvas
		this.textContainer = null;
		this.text = {};
		// Cache of text fragments and metrics, so we can avoid expensively
		// re-calculating them when the plot is re-rendered in a loop.
		this._textCache = {};
	}
	// Resizes the canvas to the given dimensions.
	//
	// @param {number} width New width of the canvas, in pixels.
	// @param {number} width New height of the canvas, in pixels.
	Canvas.prototype.resize = function(width, height) {
		if (width <= 0 || height <= 0) {
			throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height);
		}
		var element = this.element,
			context = this.context,
			pixelRatio = this.pixelRatio;
		// Resize the canvas, increasing its density based on the display's
		// pixel ratio; basically giving it more pixels without increasing the
		// size of its element, to take advantage of the fact that retina
		// displays have that many more pixels in the same advertised space.
		// Resizing should reset the state (excanvas seems to be buggy though)
		if (this.width != width) {
			element.width = width * pixelRatio;
			element.style.width = width + "px";
			this.width = width;
		}
		if (this.height != height) {
			element.height = height * pixelRatio;
			element.style.height = height + "px";
			this.height = height;
		}
		// Save the context, so we can reset in case we get replotted.  The
		// restore ensure that we're really back at the initial state, and
		// should be safe even if we haven't saved the initial state yet.
		context.restore();
		context.save();
		// Scale the coordinate space to match the display density; so even though we
		// may have twice as many pixels, we still want lines and other drawing to
		// appear at the same size; the extra pixels will just make them crisper.
		context.scale(pixelRatio, pixelRatio);
	};
	// Clears the entire canvas area, not including any overlaid HTML text
	Canvas.prototype.clear = function() {
		this.context.clearRect(0, 0, this.width, this.height);
	};
	// Finishes rendering the canvas, including managing the text overlay.
	Canvas.prototype.render = function() {
		var cache = this._textCache;
		// For each text layer, add elements marked as active that haven't
		// already been rendered, and remove those that are no longer active.
		for (var layerKey in cache) {
			if (hasOwnProperty.call(cache, layerKey)) {
				var layer = this.getTextLayer(layerKey),
					layerCache = cache[layerKey];
				layer.hide();
				for (var styleKey in layerCache) {
					if (hasOwnProperty.call(layerCache, styleKey)) {
						var styleCache = layerCache[styleKey];
						for (var key in styleCache) {
							if (hasOwnProperty.call(styleCache, key)) {
								var positions = styleCache[key].positions;
								for (var i = 0, position; position = positions[i]; i++) {
									if (position.active) {
										if (!position.rendered) {
											layer.append(position.element);
											position.rendered = true;
										}
									} else {
										positions.splice(i--, 1);
										if (position.rendered) {
											position.element.detach();
										}
									}
								}
								if (positions.length == 0) {
									delete styleCache[key];
								}
							}
						}
					}
				}
				layer.show();
			}
		}
	};
	// Creates (if necessary) and returns the text overlay container.
	//
	// @param {string} classes String of space-separated CSS classes used to
	//     uniquely identify the text layer.
	// @return {object} The jQuery-wrapped text-layer div.
	Canvas.prototype.getTextLayer = function(classes) {
		var layer = this.text[classes];
		// Create the text layer if it doesn't exist
		if (layer == null) {
			// Create the text layer container, if it doesn't exist
			if (this.textContainer == null) {
				this.textContainer = $("<div class='flot-text'></div>")
					.css({
						position: "absolute",
						top: 0,
						left: 0,
						bottom: 0,
						right: 0,
						'font-size': "smaller",
						color: "#545454"
					})
					.insertAfter(this.element);
			}
			layer = this.text[classes] = $("<div></div>")
				.addClass(classes)
				.css({
					position: "absolute",
					top: 0,
					left: 0,
					bottom: 0,
					right: 0
				})
				.appendTo(this.textContainer);
		}
		return layer;
	};
	// Creates (if necessary) and returns a text info object.
	//
	// The object looks like this:
	//
	// {
	//     width: Width of the text's wrapper div.
	//     height: Height of the text's wrapper div.
	//     element: The jQuery-wrapped HTML div containing the text.
	//     positions: Array of positions at which this text is drawn.
	// }
	//
	// The positions array contains objects that look like this:
	//
	// {
	//     active: Flag indicating whether the text should be visible.
	//     rendered: Flag indicating whether the text is currently visible.
	//     element: The jQuery-wrapped HTML div containing the text.
	//     x: X coordinate at which to draw the text.
	//     y: Y coordinate at which to draw the text.
	// }
	//
	// Each position after the first receives a clone of the original element.
	//
	// The idea is that that the width, height, and general 'identity' of the
	// text is constant no matter where it is placed; the placements are a
	// secondary property.
	//
	// Canvas maintains a cache of recently-used text info objects; getTextInfo
	// either returns the cached element or creates a new entry.
	//
	// @param {string} layer A string of space-separated CSS classes uniquely
	//     identifying the layer containing this text.
	// @param {string} text Text string to retrieve info for.
	// @param {(string|object)=} font Either a string of space-separated CSS
	//     classes or a font-spec object, defining the text's font and style.
	// @param {number=} angle Angle at which to rotate the text, in degrees.
	//     Angle is currently unused, it will be implemented in the future.
	// @param {number=} width Maximum width of the text before it wraps.
	// @return {object} a text info object.
	Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) {
		var textStyle, layerCache, styleCache, info;
		// Cast the value to a string, in case we were given a number or such
		text = "" + text;
		// If the font is a font-spec object, generate a CSS font definition
		if (typeof font === "object") {
			textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family;
		} else {
			textStyle = font;
		}
		// Retrieve (or create) the cache for the text's layer and styles
		layerCache = this._textCache[layer];
		if (layerCache == null) {
			layerCache = this._textCache[layer] = {};
		}
		styleCache = layerCache[textStyle];
		if (styleCache == null) {
			styleCache = layerCache[textStyle] = {};
		}
		info = styleCache[text];
		// If we can't find a matching element in our cache, create a new one
		if (info == null) {
			var element = $("<div></div>").html(text)
				.css({
					position: "absolute",
					'max-width': width,
					top: -9999
				})
				.appendTo(this.getTextLayer(layer));
			if (typeof font === "object") {
				element.css({
					font: textStyle,
					color: font.color
				});
			} else if (typeof font === "string") {
				element.addClass(font);
			}
			info = styleCache[text] = {
				width: element.outerWidth(true),
				height: element.outerHeight(true),
				element: element,
				positions: []
			};
			element.detach();
		}
		return info;
	};
	// Adds a text string to the canvas text overlay.
	//
	// The text isn't drawn immediately; it is marked as rendering, which will
	// result in its addition to the canvas on the next render pass.
	//
	// @param {string} layer A string of space-separated CSS classes uniquely
	//     identifying the layer containing this text.
	// @param {number} x X coordinate at which to draw the text.
	// @param {number} y Y coordinate at which to draw the text.
	// @param {string} text Text string to draw.
	// @param {(string|object)=} font Either a string of space-separated CSS
	//     classes or a font-spec object, defining the text's font and style.
	// @param {number=} angle Angle at which to rotate the text, in degrees.
	//     Angle is currently unused, it will be implemented in the future.
	// @param {number=} width Maximum width of the text before it wraps.
	// @param {string=} halign Horizontal alignment of the text; either "left",
	//     "center" or "right".
	// @param {string=} valign Vertical alignment of the text; either "top",
	//     "middle" or "bottom".
	Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) {
		var info = this.getTextInfo(layer, text, font, angle, width),
			positions = info.positions;
		// Tweak the div's position to match the text's alignment
		if (halign == "center") {
			x -= info.width / 2;
		} else if (halign == "right") {
			x -= info.width;
		}
		if (valign == "middle") {
			y -= info.height / 2;
		} else if (valign == "bottom") {
			y -= info.height;
		}
		// Determine whether this text already exists at this position.
		// If so, mark it for inclusion in the next render pass.
		for (var i = 0, position; position = positions[i]; i++) {
			if (position.x == x && position.y == y) {
				position.active = true;
				return;
			}
		}
		// If the text doesn't exist at this position, create a new entry
		// For the very first position we'll re-use the original element,
		// while for subsequent ones we'll clone it.
		position = {
			active: true,
			rendered: false,
			element: positions.length ? info.element.clone() : info.element,
			x: x,
			y: y
		};
		positions.push(position);
		// Move the element to its final position within the container
		position.element.css({
			top: Math.round(y),
			left: Math.round(x),
			'text-align': halign	// In case the text wraps
		});
	};
	// Removes one or more text strings from the canvas text overlay.
	//
	// If no parameters are given, all text within the layer is removed.
	//
	// Note that the text is not immediately removed; it is simply marked as
	// inactive, which will result in its removal on the next render pass.
	// This avoids the performance penalty for 'clear and redraw' behavior,
	// where we potentially get rid of all text on a layer, but will likely
	// add back most or all of it later, as when redrawing axes, for example.
	//
	// @param {string} layer A string of space-separated CSS classes uniquely
	//     identifying the layer containing this text.
	// @param {number=} x X coordinate of the text.
	// @param {number=} y Y coordinate of the text.
	// @param {string=} text Text string to remove.
	// @param {(string|object)=} font Either a string of space-separated CSS
	//     classes or a font-spec object, defining the text's font and style.
	// @param {number=} angle Angle at which the text is rotated, in degrees.
	//     Angle is currently unused, it will be implemented in the future.
	Canvas.prototype.removeText = function(layer, x, y, text, font, angle) {
		if (text == null) {
			var layerCache = this._textCache[layer];
			if (layerCache != null) {
				for (var styleKey in layerCache) {
					if (hasOwnProperty.call(layerCache, styleKey)) {
						var styleCache = layerCache[styleKey];
						for (var key in styleCache) {
							if (hasOwnProperty.call(styleCache, key)) {
								var positions = styleCache[key].positions;
								for (var i = 0, position; position = positions[i]; i++) {
									position.active = false;
								}
							}
						}
					}
				}
			}
		} else {
			var positions = this.getTextInfo(layer, text, font, angle).positions;
			for (var i = 0, position; position = positions[i]; i++) {
				if (position.x == x && position.y == y) {
					position.active = false;
				}
			}
		}
	};
	///////////////////////////////////////////////////////////////////////////
	// The top-level container for the entire plot.
    function Plot(placeholder, data_, options_, plugins) {
        // data is on the form:
        //   [ series1, series2 ... ]
        // where series is either just the data as [ [x1, y1], [x2, y2], ... ]
        // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }
        var series = [],
            options = {
                // the color theme used for graphs
                colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],
                legend: {
                    show: true,
                    noColumns: 1, // number of colums in legend table
                    labelFormatter: null, // fn: string -> string
                    labelBoxBorderColor: "#ccc", // border color for the little label boxes
                    container: null, // container (as jQuery object) to put legend in, null means default on top of graph
                    position: "ne", // position of default legend container within plot
                    margin: 5, // distance from grid edge to default legend container within plot
                    backgroundColor: null, // null means auto-detect
                    backgroundOpacity: 0.85, // set to 0 to avoid background
                    sorted: null    // default to no legend sorting
                },
                xaxis: {
                    show: null, // null = auto-detect, true = always, false = never
                    position: "bottom", // or "top"
                    mode: null, // null or "time"
                    font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }
                    color: null, // base color, labels, ticks
                    tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"
                    transform: null, // null or f: number -> number to transform axis
                    inverseTransform: null, // if transform is set, this should be the inverse function
                    min: null, // min. value to show, null means set automatically
                    max: null, // max. value to show, null means set automatically
                    autoscaleMargin: null, // margin in % to add if auto-setting min/max
                    ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks
                    tickFormatter: null, // fn: number -> string
                    labelWidth: null, // size of tick labels in pixels
                    labelHeight: null,
                    reserveSpace: null, // whether to reserve space even if axis isn't shown
                    tickLength: null, // size in pixels of ticks, or "full" for whole line
                    alignTicksWithAxis: null, // axis number or null for no sync
                    tickDecimals: null, // no. of decimals, null means auto
                    tickSize: null, // number or [number, "unit"]
                    minTickSize: null // number or [number, "unit"]
                },
                yaxis: {
                    autoscaleMargin: 0.02,
                    position: "left" // or "right"
                },
                xaxes: [],
                yaxes: [],
                series: {
                    points: {
                        show: false,
                        radius: 3,
                        lineWidth: 2, // in pixels
                        fill: true,
                        fillColor: "#ffffff",
                        symbol: "circle" // or callback
                    },
                    lines: {
                        // we don't put in show: false so we can see
                        // whether lines were actively disabled
                        lineWidth: 2, // in pixels
                        fill: false,
                        fillColor: null,
                        steps: false
                        // Omit 'zero', so we can later default its value to
                        // match that of the 'fill' option.
                    },
                    bars: {
                        show: false,
                        lineWidth: 2, // in pixels
                        barWidth: 1, // in units of the x axis
                        fill: true,
                        fillColor: null,
                        align: "left", // "left", "right", or "center"
                        horizontal: false,
                        zero: true
                    },
                    shadowSize: 3,
                    highlightColor: null
                },
                grid: {
                    show: true,
                    aboveData: false,
                    color: "#545454", // primary color used for outline and labels
                    backgroundColor: null, // null for transparent, else color
                    borderColor: null, // set if different from the grid color
                    tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"
                    margin: 0, // distance from the canvas edge to the grid
                    labelMargin: 5, // in pixels
                    axisMargin: 8, // in pixels
                    borderWidth: 2, // in pixels
                    minBorderMargin: null, // in pixels, null means taken from points radius
                    markings: null, // array of ranges or fn: axes -> array of ranges
                    markingsColor: "#f4f4f4",
                    markingsLineWidth: 2,
                    // interactive stuff
                    clickable: false,
                    hoverable: false,
                    autoHighlight: true, // highlight in case mouse is near
                    mouseActiveRadius: 10 // how far the mouse can be away to activate an item
                },
                interaction: {
                    redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow
                },
                hooks: {}
            },
        surface = null,     // the canvas for the plot itself
        overlay = null,     // canvas for interactive stuff on top of plot
        eventHolder = null, // jQuery object that events should be bound to
        ctx = null, octx = null,
        xaxes = [], yaxes = [],
        plotOffset = { left: 0, right: 0, top: 0, bottom: 0},
        plotWidth = 0, plotHeight = 0,
        hooks = {
            processOptions: [],
            processRawData: [],
            processDatapoints: [],
            processOffset: [],
            drawBackground: [],
            drawSeries: [],
            draw: [],
            bindEvents: [],
            drawOverlay: [],
            shutdown: []
        },
        plot = this;
        // public functions
        plot.setData = setData;
        plot.setupGrid = setupGrid;
        plot.draw = draw;
        plot.getPlaceholder = function() { return placeholder; };
        plot.getCanvas = function() { return surface.element; };
        plot.getPlotOffset = function() { return plotOffset; };
        plot.width = function () { return plotWidth; };
        plot.height = function () { return plotHeight; };
        plot.offset = function () {
            var o = eventHolder.offset();
            o.left += plotOffset.left;
            o.top += plotOffset.top;
            return o;
        };
        plot.getData = function () { return series; };
        plot.getAxes = function () {
            var res = {}, i;
            $.each(xaxes.concat(yaxes), function (_, axis) {
                if (axis)
                    res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis;
            });
            return res;
        };
        plot.getXAxes = function () { return xaxes; };
        plot.getYAxes = function () { return yaxes; };
        plot.c2p = canvasToAxisCoords;
        plot.p2c = axisToCanvasCoords;
        plot.getOptions = function () { return options; };
        plot.highlight = highlight;
        plot.unhighlight = unhighlight;
        plot.triggerRedrawOverlay = triggerRedrawOverlay;
        plot.pointOffset = function(point) {
            return {
                left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10),
                top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10)
            };
        };
        plot.shutdown = shutdown;
        plot.destroy = function () {
            shutdown();
            placeholder.removeData("plot").empty();
            series = [];
            options = null;
            surface = null;
            overlay = null;
            eventHolder = null;
            ctx = null;
            octx = null;
            xaxes = [];
            yaxes = [];
            hooks = null;
            highlights = [];
            plot = null;
        };
        plot.resize = function () {
        	var width = placeholder.width(),
        		height = placeholder.height();
            surface.resize(width, height);
            overlay.resize(width, height);
        };
        // public attributes
        plot.hooks = hooks;
        // initialize
        initPlugins(plot);
        parseOptions(options_);
        setupCanvases();
        setData(data_);
        setupGrid();
        draw();
        bindEvents();
        function executeHooks(hook, args) {
            args = [plot].concat(args);
            for (var i = 0; i < hook.length; ++i)
                hook[i].apply(this, args);
        }
        function initPlugins() {
            // References to key classes, allowing plugins to modify them
            var classes = {
                Canvas: Canvas
            };
            for (var i = 0; i < plugins.length; ++i) {
                var p = plugins[i];
                p.init(plot, classes);
                if (p.options)
                    $.extend(true, options, p.options);
            }
        }
        function parseOptions(opts) {
            $.extend(true, options, opts);
            // $.extend merges arrays, rather than replacing them.  When less
            // colors are provided than the size of the default palette, we
            // end up with those colors plus the remaining defaults, which is
            // not expected behavior; avoid it by replacing them here.
            if (opts && opts.colors) {
            	options.colors = opts.colors;
            }
            if (options.xaxis.color == null)
                options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();
            if (options.yaxis.color == null)
                options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();
            if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibility
                options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color;
            if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibility
                options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color;
            if (options.grid.borderColor == null)
                options.grid.borderColor = options.grid.color;
            if (options.grid.tickColor == null)
                options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString();
            // Fill in defaults for axis options, including any unspecified
            // font-spec fields, if a font-spec was provided.
            // If no x/y axis options were provided, create one of each anyway,
            // since the rest of the code assumes that they exist.
            var i, axisOptions, axisCount,
                fontSize = placeholder.css("font-size"),
                fontSizeDefault = fontSize ? +fontSize.replace("px", "") : 13,
                fontDefaults = {
                    style: placeholder.css("font-style"),
                    size: Math.round(0.8 * fontSizeDefault),
                    variant: placeholder.css("font-variant"),
                    weight: placeholder.css("font-weight"),
                    family: placeholder.css("font-family")
                };
            axisCount = options.xaxes.length || 1;
            for (i = 0; i < axisCount; ++i) {
                axisOptions = options.xaxes[i];
                if (axisOptions && !axisOptions.tickColor) {
                    axisOptions.tickColor = axisOptions.color;
                }
                axisOptions = $.extend(true, {}, options.xaxis, axisOptions);
                options.xaxes[i] = axisOptions;
                if (axisOptions.font) {
                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
                    if (!axisOptions.font.color) {
                        axisOptions.font.color = axisOptions.color;
                    }
                    if (!axisOptions.font.lineHeight) {
                        axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);
                    }
                }
            }
            axisCount = options.yaxes.length || 1;
            for (i = 0; i < axisCount; ++i) {
                axisOptions = options.yaxes[i];
                if (axisOptions && !axisOptions.tickColor) {
                    axisOptions.tickColor = axisOptions.color;
                }
                axisOptions = $.extend(true, {}, options.yaxis, axisOptions);
                options.yaxes[i] = axisOptions;
                if (axisOptions.font) {
                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
                    if (!axisOptions.font.color) {
                        axisOptions.font.color = axisOptions.color;
                    }
                    if (!axisOptions.font.lineHeight) {
                        axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);
                    }
                }
            }
            // backwards compatibility, to be removed in future
            if (options.xaxis.noTicks && options.xaxis.ticks == null)
                options.xaxis.ticks = options.xaxis.noTicks;
            if (options.yaxis.noTicks && options.yaxis.ticks == null)
                options.yaxis.ticks = options.yaxis.noTicks;
            if (options.x2axis) {
                options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis);
                options.xaxes[1].position = "top";
                // Override the inherit to allow the axis to auto-scale
                if (options.x2axis.min == null) {
                    options.xaxes[1].min = null;
                }
                if (options.x2axis.max == null) {
                    options.xaxes[1].max = null;
                }
            }
            if (options.y2axis) {
                options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis);
                options.yaxes[1].position = "right";
                // Override the inherit to allow the axis to auto-scale
                if (options.y2axis.min == null) {
                    options.yaxes[1].min = null;
                }
                if (options.y2axis.max == null) {
                    options.yaxes[1].max = null;
                }
            }
            if (options.grid.coloredAreas)
                options.grid.markings = options.grid.coloredAreas;
            if (options.grid.coloredAreasColor)
                options.grid.markingsColor = options.grid.coloredAreasColor;
            if (options.lines)
                $.extend(true, options.series.lines, options.lines);
            if (options.points)
                $.extend(true, options.series.points, options.points);
            if (options.bars)
                $.extend(true, options.series.bars, options.bars);
            if (options.shadowSize != null)
                options.series.shadowSize = options.shadowSize;
            if (options.highlightColor != null)
                options.series.highlightColor = options.highlightColor;
            // save options on axes for future reference
            for (i = 0; i < options.xaxes.length; ++i)
                getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i];
            for (i = 0; i < options.yaxes.length; ++i)
                getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i];
            // add hooks from options
            for (var n in hooks)
                if (options.hooks[n] && options.hooks[n].length)
                    hooks[n] = hooks[n].concat(options.hooks[n]);
            executeHooks(hooks.processOptions, [options]);
        }
        function setData(d) {
            series = parseData(d);
            fillInSeriesOptions();
            processData();
        }
        function parseData(d) {
            var res = [];
            for (var i = 0; i < d.length; ++i) {
                var s = $.extend(true, {}, options.series);
                if (d[i].data != null) {
                    s.data = d[i].data; // move the data instead of deep-copy
                    delete d[i].data;
                    $.extend(true, s, d[i]);
                    d[i].data = s.data;
                }
                else
                    s.data = d[i];
                res.push(s);
            }
            return res;
        }
        function axisNumber(obj, coord) {
            var a = obj[coord + "axis"];
            if (typeof a == "object") // if we got a real axis, extract number
                a = a.n;
            if (typeof a != "number")
                a = 1; // default to first axis
            return a;
        }
        function allAxes() {
            // return flat array without annoying null entries
            return $.grep(xaxes.concat(yaxes), function (a) { return a; });
        }
        function canvasToAxisCoords(pos) {
            // return an object with x/y corresponding to all used axes
            var res = {}, i, axis;
            for (i = 0; i < xaxes.length; ++i) {
                axis = xaxes[i];
                if (axis && axis.used)
                    res["x" + axis.n] = axis.c2p(pos.left);
            }
            for (i = 0; i < yaxes.length; ++i) {
                axis = yaxes[i];
                if (axis && axis.used)
                    res["y" + axis.n] = axis.c2p(pos.top);
            }
            if (res.x1 !== undefined)
                res.x = res.x1;
            if (res.y1 !== undefined)
                res.y = res.y1;
            return res;
        }
        function axisToCanvasCoords(pos) {
            // get canvas coords from the first pair of x/y found in pos
            var res = {}, i, axis, key;
            for (i = 0; i < xaxes.length; ++i) {
                axis = xaxes[i];
                if (axis && axis.used) {
                    key = "x" + axis.n;
                    if (pos[key] == null && axis.n == 1)
                        key = "x";
                    if (pos[key] != null) {
                        res.left = axis.p2c(pos[key]);
                        break;
                    }
                }
            }
            for (i = 0; i < yaxes.length; ++i) {
                axis = yaxes[i];
                if (axis && axis.used) {
                    key = "y" + axis.n;
                    if (pos[key] == null && axis.n == 1)
                        key = "y";
                    if (pos[key] != null) {
                        res.top = axis.p2c(pos[key]);
                        break;
                    }
                }
            }
            return res;
        }
        function getOrCreateAxis(axes, number) {
            if (!axes[number - 1])
                axes[number - 1] = {
                    n: number, // save the number for future reference
                    direction: axes == xaxes ? "x" : "y",
                    options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis)
                };
            return axes[number - 1];
        }
        function fillInSeriesOptions() {
            var neededColors = series.length, maxIndex = -1, i;
            // Subtract the number of series that already have fixed colors or
            // color indexes from the number that we still need to generate.
            for (i = 0; i < series.length; ++i) {
                var sc = series[i].color;
                if (sc != null) {
                    neededColors--;
                    if (typeof sc == "number" && sc > maxIndex) {
                        maxIndex = sc;
                    }
                }
            }
            // If any of the series have fixed color indexes, then we need to
            // generate at least as many colors as the highest index.
            if (neededColors <= maxIndex) {
                neededColors = maxIndex + 1;
            }
            // Generate all the colors, using first the option colors and then
            // variations on those colors once they're exhausted.
            var c, colors = [], colorPool = options.colors,
                colorPoolSize = colorPool.length, variation = 0;
            for (i = 0; i < neededColors; i++) {
                c = $.color.parse(colorPool[i % colorPoolSize] || "#666");
                // Each time we exhaust the colors in the pool we adjust
                // a scaling factor used to produce more variations on
                // those colors. The factor alternates negative/positive
                // to produce lighter/darker colors.
                // Reset the variation after every few cycles, or else
                // it will end up producing only white or black colors.
                if (i % colorPoolSize == 0 && i) {
                    if (variation >= 0) {
                        if (variation < 0.5) {
                            variation = -variation - 0.2;
                        } else variation = 0;
                    } else variation = -variation;
                }
                colors[i] = c.scale('rgb', 1 + variation);
            }
            // Finalize the series options, filling in their colors
            var colori = 0, s;
            for (i = 0; i < series.length; ++i) {
                s = series[i];
                // assign colors
                if (s.color == null) {
                    s.color = colors[colori].toString();
                    ++colori;
                }
                else if (typeof s.color == "number")
                    s.color = colors[s.color].toString();
                // turn on lines automatically in case nothing is set
                if (s.lines.show == null) {
                    var v, show = true;
                    for (v in s)
                        if (s[v] && s[v].show) {
                            show = false;
                            break;
                        }
                    if (show)
                        s.lines.show = true;
                }
                // If nothing was provided for lines.zero, default it to match
                // lines.fill, since areas by default should extend to zero.
                if (s.lines.zero == null) {
                    s.lines.zero = !!s.lines.fill;
                }
                // setup axes
                s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x"));
                s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y"));
            }
        }
        function processData() {
            var topSentry = Number.POSITIVE_INFINITY,
                bottomSentry = Number.NEGATIVE_INFINITY,
                fakeInfinity = Number.MAX_VALUE,
                i, j, k, m, length,
                s, points, ps, x, y, axis, val, f, p,
                data, format;
            function updateAxis(axis, min, max) {
                if (min < axis.datamin && min != -fakeInfinity)
                    axis.datamin = min;
                if (max > axis.datamax && max != fakeInfinity)
                    axis.datamax = max;
            }
            $.each(allAxes(), function (_, axis) {
                // init axis
                axis.datamin = topSentry;
                axis.datamax = bottomSentry;
                axis.used = false;
            });
            for (i = 0; i < series.length; ++i) {
                s = series[i];
                s.datapoints = { points: [] };
                executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]);
            }
            // first pass: clean and copy data
            for (i = 0; i < series.length; ++i) {
                s = series[i];
                data = s.data;
                format = s.datapoints.format;
                if (!format) {
                    format = [];
                    // find out how to copy
                    format.push({ x: true, number: true, required: true });
                    format.push({ y: true, number: true, required: true });
                    if (s.bars.show || (s.lines.show && s.lines.fill)) {
                        var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero));
                        format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale });
                        if (s.bars.horizontal) {
                            delete format[format.length - 1].y;
                            format[format.length - 1].x = true;
                        }
                    }
                    s.datapoints.format = format;
                }
                if (s.datapoints.pointsize != null)
                    continue; // already filled in
                s.datapoints.pointsize = format.length;
                ps = s.datapoints.pointsize;
                points = s.datapoints.points;
                var insertSteps = s.lines.show && s.lines.steps;
                s.xaxis.used = s.yaxis.used = true;
                for (j = k = 0; j < data.length; ++j, k += ps) {
                    p = data[j];
                    var nullify = p == null;
                    if (!nullify) {
                        for (m = 0; m < ps; ++m) {
                            val = p[m];
                            f = format[m];
                            if (f) {
                                if (f.number && val != null) {
                                    val = +val; // convert to number
                                    if (isNaN(val))
                                        val = null;
                                    else if (val == Infinity)
                                        val = fakeInfinity;
                                    else if (val == -Infinity)
                                        val = -fakeInfinity;
                                }
                                if (val == null) {
                                    if (f.required)
                                        nullify = true;
                                    if (f.defaultValue != null)
                                        val = f.defaultValue;
                                }
                            }
                            points[k + m] = val;
                        }
                    }
                    if (nullify) {
                        for (m = 0; m < ps; ++m) {
                            val = points[k + m];
                            if (val != null) {
                                f = format[m];
                                // extract min/max info
                                if (f.autoscale !== false) {
                                    if (f.x) {
                                        updateAxis(s.xaxis, val, val);
                                    }
                                    if (f.y) {
                                        updateAxis(s.yaxis, val, val);
                                    }
                                }
                            }
                            points[k + m] = null;
                        }
                    }
                    else {
                        // a little bit of line specific stuff that
                        // perhaps shouldn't be here, but lacking
                        // better means...
                        if (insertSteps && k > 0
                            && points[k - ps] != null
                            && points[k - ps] != points[k]
                            && points[k - ps + 1] != points[k + 1]) {
                            // copy the point to make room for a middle point
                            for (m = 0; m < ps; ++m)
                                points[k + ps + m] = points[k + m];
                            // middle point has same y
                            points[k + 1] = points[k - ps + 1];
                            // we've added a point, better reflect that
                            k += ps;
                        }
                    }
                }
            }
            // give the hooks a chance to run
            for (i = 0; i < series.length; ++i) {
                s = series[i];
                executeHooks(hooks.processDatapoints, [ s, s.datapoints]);
            }
            // second pass: find datamax/datamin for auto-scaling
            for (i = 0; i < series.length; ++i) {
                s = series[i];
                points = s.datapoints.points;
                ps = s.datapoints.pointsize;
                format = s.datapoints.format;
                var xmin = topSentry, ymin = topSentry,
                    xmax = bottomSentry, ymax = bottomSentry;
                for (j = 0; j < points.length; j += ps) {
                    if (points[j] == null)
                        continue;
                    for (m = 0; m < ps; ++m) {
                        val = points[j + m];
                        f = format[m];
                        if (!f || f.autoscale === false || val == fakeInfinity || val == -fakeInfinity)
                            continue;
                        if (f.x) {
                            if (val < xmin)
                                xmin = val;
                            if (val > xmax)
                                xmax = val;
                        }
                        if (f.y) {
                            if (val < ymin)
                                ymin = val;
                            if (val > ymax)
                                ymax = val;
                        }
                    }
                }
                if (s.bars.show) {
                    // make sure we got room for the bar on the dancing floor
                    var delta;
                    switch (s.bars.align) {
                        case "left":
                            delta = 0;
                            break;
                        case "right":
                            delta = -s.bars.barWidth;
                            break;
                        default:
                            delta = -s.bars.barWidth / 2;
                    }
                    i