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bull-ui-temp

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Front-end web interface for Bull Job Manager with Bull 3.0.0 support

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/* Javascript plotting library for jQuery, version 0.8.3. Copyright (c) 2007-2014 IOLA and Ole Laursen. Licensed under the MIT license. */ // first an inline dependency, jquery.colorhelpers.js, we inline it here // for convenience /* Plugin for jQuery for working with colors. * * Version 1.1. * * Inspiration from jQuery color animation plugin by John Resig. * * Released under the MIT license by Ole Laursen, October 2009. * * Examples: * * $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString() * var c = $.color.extract($("#mydiv"), 'background-color'); * console.log(c.r, c.g, c.b, c.a); * $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)" * * Note that .scale() and .add() return the same modified object * instead of making a new one. * * V. 1.1: Fix error handling so e.g. parsing an empty string does * produce a color rather than just crashing. */ (function($){$.color={};$.color.make=function(r,g,b,a){var o={};o.r=r||0;o.g=g||0;o.b=b||0;o.a=a!=null?a:1;o.add=function(c,d){for(var i=0;i<c.length;++i)o[c.charAt(i)]+=d;return o.normalize()};o.scale=function(c,f){for(var i=0;i<c.length;++i)o[c.charAt(i)]*=f;return o.normalize()};o.toString=function(){if(o.a>=1){return"rgb("+[o.r,o.g,o.b].join(",")+")"}else{return"rgba("+[o.r,o.g,o.b,o.a].join(",")+")"}};o.normalize=function(){function clamp(min,value,max){return value<min?min:value>max?max:value}o.r=clamp(0,parseInt(o.r),255);o.g=clamp(0,parseInt(o.g),255);o.b=clamp(0,parseInt(o.b),255);o.a=clamp(0,o.a,1);return o};o.clone=function(){return $.color.make(o.r,o.b,o.g,o.a)};return o.normalize()};$.color.extract=function(elem,css){var c;do{c=elem.css(css).toLowerCase();if(c!=""&&c!="transparent")break;elem=elem.parent()}while(elem.length&&!$.nodeName(elem.get(0),"body"));if(c=="rgba(0, 0, 0, 0)")c="transparent";return $.color.parse(c)};$.color.parse=function(str){var res,m=$.color.make;if(res=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10));if(res=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10),parseFloat(res[4]));if(res=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55);if(res=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55,parseFloat(res[4]));if(res=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str))return m(parseInt(res[1],16),parseInt(res[2],16),parseInt(res[3],16));if(res=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str))return m(parseInt(res[1]+res[1],16),parseInt(res[2]+res[2],16),parseInt(res[3]+res[3],16));var name=$.trim(str).toLowerCase();if(name=="transparent")return m(255,255,255,0);else{res=lookupColors[name]||[0,0,0];return m(res[0],res[1],res[2])}};var lookupColors={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery); // the actual Flot code (function($) { // Cache the prototype hasOwnProperty for faster access var hasOwnProperty = Object.prototype.hasOwnProperty; // A shim to provide 'detach' to jQuery versions prior to 1.4. Using a DOM // operation produces the same effect as detach, i.e. removing the element // without touching its jQuery data. // Do not merge this into Flot 0.9, since it requires jQuery 1.4.4+. if (!$.fn.detach) { $.fn.detach = function() { return this.each(function() { if (this.parentNode) { this.parentNode.removeChild( this ); } }); }; } /////////////////////////////////////////////////////////////////////////// // The Canvas object is a wrapper around an HTML5 <canvas> tag. // // @constructor // @param {string} cls List of classes to apply to the canvas. // @param {element} container Element onto which to append the canvas. // // Requiring a container is a little iffy, but unfortunately canvas // operations don't work unless the canvas is attached to the DOM. function Canvas(cls, container) { var element = container.children("." + cls)[0]; if (element == null) { element = document.createElement("canvas"); element.className = cls; $(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 }) .appendTo(container); // If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas if (!element.getContext) { if (window.G_vmlCanvasManager) { element = window.G_vmlCanvasManager.initElement(element); } else { throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode."); } } } this.element = element; var context = this.context = element.getContext("2d"); // Determine the screen's ratio of physical to device-independent // pixels. This is the ratio between the canvas width that the browser // advertises and the number of pixels actually present in that space. // The iPhone 4, for example, has a device-independent width of 320px, // but its screen is actually 640px wide. It therefore has a pixel // ratio of 2, while most normal devices have a ratio of 1. var devicePixelRatio = window.devicePixelRatio || 1, backingStoreRatio = context.webkitBackingStorePixelRatio || context.mozBackingStorePixelRatio || context.msBackingStorePixelRatio || context.oBackingStorePixelRatio || context.backingStorePixelRatio || 1; this.pixelRatio = devicePixelRatio / backingStoreRatio; // Size the canvas to match the internal dimensions of its container this.resize(container.width(), container.height()); // Collection of HTML div layers for text overlaid onto the canvas this.textContainer = null; this.text = {}; // Cache of text fragments and metrics, so we can avoid expensively // re-calculating them when the plot is re-rendered in a loop. this._textCache = {}; } // Resizes the canvas to the given dimensions. // // @param {number} width New width of the canvas, in pixels. // @param {number} width New height of the canvas, in pixels. Canvas.prototype.resize = function(width, height) { if (width <= 0 || height <= 0) { throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height); } var element = this.element, context = this.context, pixelRatio = this.pixelRatio; // Resize the canvas, increasing its density based on the display's // pixel ratio; basically giving it more pixels without increasing the // size of its element, to take advantage of the fact that retina // displays have that many more pixels in the same advertised space. // Resizing should reset the state (excanvas seems to be buggy though) if (this.width != width) { element.width = width * pixelRatio; element.style.width = width + "px"; this.width = width; } if (this.height != height) { element.height = height * pixelRatio; element.style.height = height + "px"; this.height = height; } // Save the context, so we can reset in case we get replotted. The // restore ensure that we're really back at the initial state, and // should be safe even if we haven't saved the initial state yet. context.restore(); context.save(); // Scale the coordinate space to match the display density; so even though we // may have twice as many pixels, we still want lines and other drawing to // appear at the same size; the extra pixels will just make them crisper. context.scale(pixelRatio, pixelRatio); }; // Clears the entire canvas area, not including any overlaid HTML text Canvas.prototype.clear = function() { this.context.clearRect(0, 0, this.width, this.height); }; // Finishes rendering the canvas, including managing the text overlay. Canvas.prototype.render = function() { var cache = this._textCache; // For each text layer, add elements marked as active that haven't // already been rendered, and remove those that are no longer active. for (var layerKey in cache) { if (hasOwnProperty.call(cache, layerKey)) { var layer = this.getTextLayer(layerKey), layerCache = cache[layerKey]; layer.hide(); for (var styleKey in layerCache) { if (hasOwnProperty.call(layerCache, styleKey)) { var styleCache = layerCache[styleKey]; for (var key in styleCache) { if (hasOwnProperty.call(styleCache, key)) { var positions = styleCache[key].positions; for (var i = 0, position; position = positions[i]; i++) { if (position.active) { if (!position.rendered) { layer.append(position.element); position.rendered = true; } } else { positions.splice(i--, 1); if (position.rendered) { position.element.detach(); } } } if (positions.length == 0) { delete styleCache[key]; } } } } } layer.show(); } } }; // Creates (if necessary) and returns the text overlay container. // // @param {string} classes String of space-separated CSS classes used to // uniquely identify the text layer. // @return {object} The jQuery-wrapped text-layer div. Canvas.prototype.getTextLayer = function(classes) { var layer = this.text[classes]; // Create the text layer if it doesn't exist if (layer == null) { // Create the text layer container, if it doesn't exist if (this.textContainer == null) { this.textContainer = $("<div class='flot-text'></div>") .css({ position: "absolute", top: 0, left: 0, bottom: 0, right: 0, 'font-size': "smaller", color: "#545454" }) .insertAfter(this.element); } layer = this.text[classes] = $("<div></div>") .addClass(classes) .css({ position: "absolute", top: 0, left: 0, bottom: 0, right: 0 }) .appendTo(this.textContainer); } return layer; }; // Creates (if necessary) and returns a text info object. // // The object looks like this: // // { // width: Width of the text's wrapper div. // height: Height of the text's wrapper div. // element: The jQuery-wrapped HTML div containing the text. // positions: Array of positions at which this text is drawn. // } // // The positions array contains objects that look like this: // // { // active: Flag indicating whether the text should be visible. // rendered: Flag indicating whether the text is currently visible. // element: The jQuery-wrapped HTML div containing the text. // x: X coordinate at which to draw the text. // y: Y coordinate at which to draw the text. // } // // Each position after the first receives a clone of the original element. // // The idea is that that the width, height, and general 'identity' of the // text is constant no matter where it is placed; the placements are a // secondary property. // // Canvas maintains a cache of recently-used text info objects; getTextInfo // either returns the cached element or creates a new entry. // // @param {string} layer A string of space-separated CSS classes uniquely // identifying the layer containing this text. // @param {string} text Text string to retrieve info for. // @param {(string|object)=} font Either a string of space-separated CSS // classes or a font-spec object, defining the text's font and style. // @param {number=} angle Angle at which to rotate the text, in degrees. // Angle is currently unused, it will be implemented in the future. // @param {number=} width Maximum width of the text before it wraps. // @return {object} a text info object. Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) { var textStyle, layerCache, styleCache, info; // Cast the value to a string, in case we were given a number or such text = "" + text; // If the font is a font-spec object, generate a CSS font definition if (typeof font === "object") { textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family; } else { textStyle = font; } // Retrieve (or create) the cache for the text's layer and styles layerCache = this._textCache[layer]; if (layerCache == null) { layerCache = this._textCache[layer] = {}; } styleCache = layerCache[textStyle]; if (styleCache == null) { styleCache = layerCache[textStyle] = {}; } info = styleCache[text]; // If we can't find a matching element in our cache, create a new one if (info == null) { var element = $("<div></div>").html(text) .css({ position: "absolute", 'max-width': width, top: -9999 }) .appendTo(this.getTextLayer(layer)); if (typeof font === "object") { element.css({ font: textStyle, color: font.color }); } else if (typeof font === "string") { element.addClass(font); } info = styleCache[text] = { width: element.outerWidth(true), height: element.outerHeight(true), element: element, positions: [] }; element.detach(); } return info; }; // Adds a text string to the canvas text overlay. // // The text isn't drawn immediately; it is marked as rendering, which will // result in its addition to the canvas on the next render pass. // // @param {string} layer A string of space-separated CSS classes uniquely // identifying the layer containing this text. // @param {number} x X coordinate at which to draw the text. // @param {number} y Y coordinate at which to draw the text. // @param {string} text Text string to draw. // @param {(string|object)=} font Either a string of space-separated CSS // classes or a font-spec object, defining the text's font and style. // @param {number=} angle Angle at which to rotate the text, in degrees. // Angle is currently unused, it will be implemented in the future. // @param {number=} width Maximum width of the text before it wraps. // @param {string=} halign Horizontal alignment of the text; either "left", // "center" or "right". // @param {string=} valign Vertical alignment of the text; either "top", // "middle" or "bottom". Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) { var info = this.getTextInfo(layer, text, font, angle, width), positions = info.positions; // Tweak the div's position to match the text's alignment if (halign == "center") { x -= info.width / 2; } else if (halign == "right") { x -= info.width; } if (valign == "middle") { y -= info.height / 2; } else if (valign == "bottom") { y -= info.height; } // Determine whether this text already exists at this position. // If so, mark it for inclusion in the next render pass. for (var i = 0, position; position = positions[i]; i++) { if (position.x == x && position.y == y) { position.active = true; return; } } // If the text doesn't exist at this position, create a new entry // For the very first position we'll re-use the original element, // while for subsequent ones we'll clone it. position = { active: true, rendered: false, element: positions.length ? info.element.clone() : info.element, x: x, y: y }; positions.push(position); // Move the element to its final position within the container position.element.css({ top: Math.round(y), left: Math.round(x), 'text-align': halign // In case the text wraps }); }; // Removes one or more text strings from the canvas text overlay. // // If no parameters are given, all text within the layer is removed. // // Note that the text is not immediately removed; it is simply marked as // inactive, which will result in its removal on the next render pass. // This avoids the performance penalty for 'clear and redraw' behavior, // where we potentially get rid of all text on a layer, but will likely // add back most or all of it later, as when redrawing axes, for example. // // @param {string} layer A string of space-separated CSS classes uniquely // identifying the layer containing this text. // @param {number=} x X coordinate of the text. // @param {number=} y Y coordinate of the text. // @param {string=} text Text string to remove. // @param {(string|object)=} font Either a string of space-separated CSS // classes or a font-spec object, defining the text's font and style. // @param {number=} angle Angle at which the text is rotated, in degrees. // Angle is currently unused, it will be implemented in the future. Canvas.prototype.removeText = function(layer, x, y, text, font, angle) { if (text == null) { var layerCache = this._textCache[layer]; if (layerCache != null) { for (var styleKey in layerCache) { if (hasOwnProperty.call(layerCache, styleKey)) { var styleCache = layerCache[styleKey]; for (var key in styleCache) { if (hasOwnProperty.call(styleCache, key)) { var positions = styleCache[key].positions; for (var i = 0, position; position = positions[i]; i++) { position.active = false; } } } } } } } else { var positions = this.getTextInfo(layer, text, font, angle).positions; for (var i = 0, position; position = positions[i]; i++) { if (position.x == x && position.y == y) { position.active = false; } } } }; /////////////////////////////////////////////////////////////////////////// // The top-level container for the entire plot. function Plot(placeholder, data_, options_, plugins) { // data is on the form: // [ series1, series2 ... ] // where series is either just the data as [ [x1, y1], [x2, y2], ... ] // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... } var series = [], options = { // the color theme used for graphs colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"], legend: { show: true, noColumns: 1, // number of colums in legend table labelFormatter: null, // fn: string -> string labelBoxBorderColor: "#ccc", // border color for the little label boxes container: null, // container (as jQuery object) to put legend in, null means default on top of graph position: "ne", // position of default legend container within plot margin: 5, // distance from grid edge to default legend container within plot backgroundColor: null, // null means auto-detect backgroundOpacity: 0.85, // set to 0 to avoid background sorted: null // default to no legend sorting }, xaxis: { show: null, // null = auto-detect, true = always, false = never position: "bottom", // or "top" mode: null, // null or "time" font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" } color: null, // base color, labels, ticks tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)" transform: null, // null or f: number -> number to transform axis inverseTransform: null, // if transform is set, this should be the inverse function min: null, // min. value to show, null means set automatically max: null, // max. value to show, null means set automatically autoscaleMargin: null, // margin in % to add if auto-setting min/max ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks tickFormatter: null, // fn: number -> string labelWidth: null, // size of tick labels in pixels labelHeight: null, reserveSpace: null, // whether to reserve space even if axis isn't shown tickLength: null, // size in pixels of ticks, or "full" for whole line alignTicksWithAxis: null, // axis number or null for no sync tickDecimals: null, // no. of decimals, null means auto tickSize: null, // number or [number, "unit"] minTickSize: null // number or [number, "unit"] }, yaxis: { autoscaleMargin: 0.02, position: "left" // or "right" }, xaxes: [], yaxes: [], series: { points: { show: false, radius: 3, lineWidth: 2, // in pixels fill: true, fillColor: "#ffffff", symbol: "circle" // or callback }, lines: { // we don't put in show: false so we can see // whether lines were actively disabled lineWidth: 2, // in pixels fill: false, fillColor: null, steps: false // Omit 'zero', so we can later default its value to // match that of the 'fill' option. }, bars: { show: false, lineWidth: 2, // in pixels barWidth: 1, // in units of the x axis fill: true, fillColor: null, align: "left", // "left", "right", or "center" horizontal: false, zero: true }, shadowSize: 3, highlightColor: null }, grid: { show: true, aboveData: false, color: "#545454", // primary color used for outline and labels backgroundColor: null, // null for transparent, else color borderColor: null, // set if different from the grid color tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)" margin: 0, // distance from the canvas edge to the grid labelMargin: 5, // in pixels axisMargin: 8, // in pixels borderWidth: 2, // in pixels minBorderMargin: null, // in pixels, null means taken from points radius markings: null, // array of ranges or fn: axes -> array of ranges markingsColor: "#f4f4f4", markingsLineWidth: 2, // interactive stuff clickable: false, hoverable: false, autoHighlight: true, // highlight in case mouse is near mouseActiveRadius: 10 // how far the mouse can be away to activate an item }, interaction: { redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow }, hooks: {} }, surface = null, // the canvas for the plot itself overlay = null, // canvas for interactive stuff on top of plot eventHolder = null, // jQuery object that events should be bound to ctx = null, octx = null, xaxes = [], yaxes = [], plotOffset = { left: 0, right: 0, top: 0, bottom: 0}, plotWidth = 0, plotHeight = 0, hooks = { processOptions: [], processRawData: [], processDatapoints: [], processOffset: [], drawBackground: [], drawSeries: [], draw: [], bindEvents: [], drawOverlay: [], shutdown: [] }, plot = this; // public functions plot.setData = setData; plot.setupGrid = setupGrid; plot.draw = draw; plot.getPlaceholder = function() { return placeholder; }; plot.getCanvas = function() { return surface.element; }; plot.getPlotOffset = function() { return plotOffset; }; plot.width = function () { return plotWidth; }; plot.height = function () { return plotHeight; }; plot.offset = function () { var o = eventHolder.offset(); o.left += plotOffset.left; o.top += plotOffset.top; return o; }; plot.getData = function () { return series; }; plot.getAxes = function () { var res = {}, i; $.each(xaxes.concat(yaxes), function (_, axis) { if (axis) res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis; }); return res; }; plot.getXAxes = function () { return xaxes; }; plot.getYAxes = function () { return yaxes; }; plot.c2p = canvasToAxisCoords; plot.p2c = axisToCanvasCoords; plot.getOptions = function () { return options; }; plot.highlight = highlight; plot.unhighlight = unhighlight; plot.triggerRedrawOverlay = triggerRedrawOverlay; plot.pointOffset = function(point) { return { left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10), top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10) }; }; plot.shutdown = shutdown; plot.destroy = function () { shutdown(); placeholder.removeData("plot").empty(); series = []; options = null; surface = null; overlay = null; eventHolder = null; ctx = null; octx = null; xaxes = []; yaxes = []; hooks = null; highlights = []; plot = null; }; plot.resize = function () { var width = placeholder.width(), height = placeholder.height(); surface.resize(width, height); overlay.resize(width, height); }; // public attributes plot.hooks = hooks; // initialize initPlugins(plot); parseOptions(options_); setupCanvases(); setData(data_); setupGrid(); draw(); bindEvents(); function executeHooks(hook, args) { args = [plot].concat(args); for (var i = 0; i < hook.length; ++i) hook[i].apply(this, args); } function initPlugins() { // References to key classes, allowing plugins to modify them var classes = { Canvas: Canvas }; for (var i = 0; i < plugins.length; ++i) { var p = plugins[i]; p.init(plot, classes); if (p.options) $.extend(true, options, p.options); } } function parseOptions(opts) { $.extend(true, options, opts); // $.extend merges arrays, rather than replacing them. When less // colors are provided than the size of the default palette, we // end up with those colors plus the remaining defaults, which is // not expected behavior; avoid it by replacing them here. if (opts && opts.colors) { options.colors = opts.colors; } if (options.xaxis.color == null) options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString(); if (options.yaxis.color == null) options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString(); if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibility options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color; if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibility options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color; if (options.grid.borderColor == null) options.grid.borderColor = options.grid.color; if (options.grid.tickColor == null) options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString(); // Fill in defaults for axis options, including any unspecified // font-spec fields, if a font-spec was provided. // If no x/y axis options were provided, create one of each anyway, // since the rest of the code assumes that they exist. var i, axisOptions, axisCount, fontSize = placeholder.css("font-size"), fontSizeDefault = fontSize ? +fontSize.replace("px", "") : 13, fontDefaults = { style: placeholder.css("font-style"), size: Math.round(0.8 * fontSizeDefault), variant: placeholder.css("font-variant"), weight: placeholder.css("font-weight"), family: placeholder.css("font-family") }; axisCount = options.xaxes.length || 1; for (i = 0; i < axisCount; ++i) { axisOptions = options.xaxes[i]; if (axisOptions && !axisOptions.tickColor) { axisOptions.tickColor = axisOptions.color; } axisOptions = $.extend(true, {}, options.xaxis, axisOptions); options.xaxes[i] = axisOptions; if (axisOptions.font) { axisOptions.font = $.extend({}, fontDefaults, axisOptions.font); if (!axisOptions.font.color) { axisOptions.font.color = axisOptions.color; } if (!axisOptions.font.lineHeight) { axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15); } } } axisCount = options.yaxes.length || 1; for (i = 0; i < axisCount; ++i) { axisOptions = options.yaxes[i]; if (axisOptions && !axisOptions.tickColor) { axisOptions.tickColor = axisOptions.color; } axisOptions = $.extend(true, {}, options.yaxis, axisOptions); options.yaxes[i] = axisOptions; if (axisOptions.font) { axisOptions.font = $.extend({}, fontDefaults, axisOptions.font); if (!axisOptions.font.color) { axisOptions.font.color = axisOptions.color; } if (!axisOptions.font.lineHeight) { axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15); } } } // backwards compatibility, to be removed in future if (options.xaxis.noTicks && options.xaxis.ticks == null) options.xaxis.ticks = options.xaxis.noTicks; if (options.yaxis.noTicks && options.yaxis.ticks == null) options.yaxis.ticks = options.yaxis.noTicks; if (options.x2axis) { options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis); options.xaxes[1].position = "top"; // Override the inherit to allow the axis to auto-scale if (options.x2axis.min == null) { options.xaxes[1].min = null; } if (options.x2axis.max == null) { options.xaxes[1].max = null; } } if (options.y2axis) { options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis); options.yaxes[1].position = "right"; // Override the inherit to allow the axis to auto-scale if (options.y2axis.min == null) { options.yaxes[1].min = null; } if (options.y2axis.max == null) { options.yaxes[1].max = null; } } if (options.grid.coloredAreas) options.grid.markings = options.grid.coloredAreas; if (options.grid.coloredAreasColor) options.grid.markingsColor = options.grid.coloredAreasColor; if (options.lines) $.extend(true, options.series.lines, options.lines); if (options.points) $.extend(true, options.series.points, options.points); if (options.bars) $.extend(true, options.series.bars, options.bars); if (options.shadowSize != null) options.series.shadowSize = options.shadowSize; if (options.highlightColor != null) options.series.highlightColor = options.highlightColor; // save options on axes for future reference for (i = 0; i < options.xaxes.length; ++i) getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i]; for (i = 0; i < options.yaxes.length; ++i) getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i]; // add hooks from options for (var n in hooks) if (options.hooks[n] && options.hooks[n].length) hooks[n] = hooks[n].concat(options.hooks[n]); executeHooks(hooks.processOptions, [options]); } function setData(d) { series = parseData(d); fillInSeriesOptions(); processData(); } function parseData(d) { var res = []; for (var i = 0; i < d.length; ++i) { var s = $.extend(true, {}, options.series); if (d[i].data != null) { s.data = d[i].data; // move the data instead of deep-copy delete d[i].data; $.extend(true, s, d[i]); d[i].data = s.data; } else s.data = d[i]; res.push(s); } return res; } function axisNumber(obj, coord) { var a = obj[coord + "axis"]; if (typeof a == "object") // if we got a real axis, extract number a = a.n; if (typeof a != "number") a = 1; // default to first axis return a; } function allAxes() { // return flat array without annoying null entries return $.grep(xaxes.concat(yaxes), function (a) { return a; }); } function canvasToAxisCoords(pos) { // return an object with x/y corresponding to all used axes var res = {}, i, axis; for (i = 0; i < xaxes.length; ++i) { axis = xaxes[i]; if (axis && axis.used) res["x" + axis.n] = axis.c2p(pos.left); } for (i = 0; i < yaxes.length; ++i) { axis = yaxes[i]; if (axis && axis.used) res["y" + axis.n] = axis.c2p(pos.top); } if (res.x1 !== undefined) res.x = res.x1; if (res.y1 !== undefined) res.y = res.y1; return res; } function axisToCanvasCoords(pos) { // get canvas coords from the first pair of x/y found in pos var res = {}, i, axis, key; for (i = 0; i < xaxes.length; ++i) { axis = xaxes[i]; if (axis && axis.used) { key = "x" + axis.n; if (pos[key] == null && axis.n == 1) key = "x"; if (pos[key] != null) { res.left = axis.p2c(pos[key]); break; } } } for (i = 0; i < yaxes.length; ++i) { axis = yaxes[i]; if (axis && axis.used) { key = "y" + axis.n; if (pos[key] == null && axis.n == 1) key = "y"; if (pos[key] != null) { res.top = axis.p2c(pos[key]); break; } } } return res; } function getOrCreateAxis(axes, number) { if (!axes[number - 1]) axes[number - 1] = { n: number, // save the number for future reference direction: axes == xaxes ? "x" : "y", options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis) }; return axes[number - 1]; } function fillInSeriesOptions() { var neededColors = series.length, maxIndex = -1, i; // Subtract the number of series that already have fixed colors or // color indexes from the number that we still need to generate. for (i = 0; i < series.length; ++i) { var sc = series[i].color; if (sc != null) { neededColors--; if (typeof sc == "number" && sc > maxIndex) { maxIndex = sc; } } } // If any of the series have fixed color indexes, then we need to // generate at least as many colors as the highest index. if (neededColors <= maxIndex) { neededColors = maxIndex + 1; } // Generate all the colors, using first the option colors and then // variations on those colors once they're exhausted. var c, colors = [], colorPool = options.colors, colorPoolSize = colorPool.length, variation = 0; for (i = 0; i < neededColors; i++) { c = $.color.parse(colorPool[i % colorPoolSize] || "#666"); // Each time we exhaust the colors in the pool we adjust // a scaling factor used to produce more variations on // those colors. The factor alternates negative/positive // to produce lighter/darker colors. // Reset the variation after every few cycles, or else // it will end up producing only white or black colors. if (i % colorPoolSize == 0 && i) { if (variation >= 0) { if (variation < 0.5) { variation = -variation - 0.2; } else variation = 0; } else variation = -variation; } colors[i] = c.scale('rgb', 1 + variation); } // Finalize the series options, filling in their colors var colori = 0, s; for (i = 0; i < series.length; ++i) { s = series[i]; // assign colors if (s.color == null) { s.color = colors[colori].toString(); ++colori; } else if (typeof s.color == "number") s.color = colors[s.color].toString(); // turn on lines automatically in case nothing is set if (s.lines.show == null) { var v, show = true; for (v in s) if (s[v] && s[v].show) { show = false; break; } if (show) s.lines.show = true; } // If nothing was provided for lines.zero, default it to match // lines.fill, since areas by default should extend to zero. if (s.lines.zero == null) { s.lines.zero = !!s.lines.fill; } // setup axes s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x")); s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y")); } } function processData() { var topSentry = Number.POSITIVE_INFINITY, bottomSentry = Number.NEGATIVE_INFINITY, fakeInfinity = Number.MAX_VALUE, i, j, k, m, length, s, points, ps, x, y, axis, val, f, p, data, format; function updateAxis(axis, min, max) { if (min < axis.datamin && min != -fakeInfinity) axis.datamin = min; if (max > axis.datamax && max != fakeInfinity) axis.datamax = max; } $.each(allAxes(), function (_, axis) { // init axis axis.datamin = topSentry; axis.datamax = bottomSentry; axis.used = false; }); for (i = 0; i < series.length; ++i) { s = series[i]; s.datapoints = { points: [] }; executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]); } // first pass: clean and copy data for (i = 0; i < series.length; ++i) { s = series[i]; data = s.data; format = s.datapoints.format; if (!format) { format = []; // find out how to copy format.push({ x: true, number: true, required: true }); format.push({ y: true, number: true, required: true }); if (s.bars.show || (s.lines.show && s.lines.fill)) { var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero)); format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale }); if (s.bars.horizontal) { delete format[format.length - 1].y; format[format.length - 1].x = true; } } s.datapoints.format = format; } if (s.datapoints.pointsize != null) continue; // already filled in s.datapoints.pointsize = format.length; ps = s.datapoints.pointsize; points = s.datapoints.points; var insertSteps = s.lines.show && s.lines.steps; s.xaxis.used = s.yaxis.used = true; for (j = k = 0; j < data.length; ++j, k += ps) { p = data[j]; var nullify = p == null; if (!nullify) { for (m = 0; m < ps; ++m) { val = p[m]; f = format[m]; if (f) { if (f.number && val != null) { val = +val; // convert to number if (isNaN(val)) val = null; else if (val == Infinity) val = fakeInfinity; else if (val == -Infinity) val = -fakeInfinity; } if (val == null) { if (f.required) nullify = true; if (f.defaultValue != null) val = f.defaultValue; } } points[k + m] = val; } } if (nullify) { for (m = 0; m < ps; ++m) { val = points[k + m]; if (val != null) { f = format[m]; // extract min/max info if (f.autoscale !== false) { if (f.x) { updateAxis(s.xaxis, val, val); } if (f.y) { updateAxis(s.yaxis, val, val); } } } points[k + m] = null; } } else { // a little bit of line specific stuff that // perhaps shouldn't be here, but lacking // better means... if (insertSteps && k > 0 && points[k - ps] != null && points[k - ps] != points[k] && points[k - ps + 1] != points[k + 1]) { // copy the point to make room for a middle point for (m = 0; m < ps; ++m) points[k + ps + m] = points[k + m]; // middle point has same y points[k + 1] = points[k - ps + 1]; // we've added a point, better reflect that k += ps; } } } } // give the hooks a chance to run for (i = 0; i < series.length; ++i) { s = series[i]; executeHooks(hooks.processDatapoints, [ s, s.datapoints]); } // second pass: find datamax/datamin for auto-scaling for (i = 0; i < series.length; ++i) { s = series[i]; points = s.datapoints.points; ps = s.datapoints.pointsize; format = s.datapoints.format; var xmin = topSentry, ymin = topSentry, xmax = bottomSentry, ymax = bottomSentry; for (j = 0; j < points.length; j += ps) { if (points[j] == null) continue; for (m = 0; m < ps; ++m) { val = points[j + m]; f = format[m]; if (!f || f.autoscale === false || val == fakeInfinity || val == -fakeInfinity) continue; if (f.x) { if (val < xmin) xmin = val; if (val > xmax) xmax = val; } if (f.y) { if (val < ymin) ymin = val; if (val > ymax) ymax = val; } } } if (s.bars.show) { // make sure we got room for the bar on the dancing floor var delta; switch (s.bars.align) { case "left": delta = 0; break; case "right": delta = -s.bars.barWidth; break; default: delta = -s.bars.barWidth / 2; } i