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bukkit-openhab-client

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Client for the Minecraft bukkit-openhab-plugin

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/// <reference types="node" /> import { EventEmitter } from 'events'; export declare enum CommandType { PLAYER_HEALTH = "PLAYER_HEALTH", PLAYER_WALKSPEED = "PLAYER_WALK_SPEED", PLAYER_LEVEL = "PLAYER_LEVEL", PLAYER_GAMEMODE = "PLAYER_GAME_MODE", PLAYER_LOCATION = "PLAYER_LOCATION", SIGN_STATE = "COMMAND_SIGN_ACTIVE" } interface PlayerCommand { playerName: string; } interface SignCommand { signName: string; } export interface PlayerHealthCommand extends PlayerCommand { health: number; } export interface PlayerWalkSpeedCommand extends PlayerCommand { walkSpeed: number; } export interface PlayerLevelCommand extends PlayerCommand { level: number; } export interface PlayerGameModeCommand extends PlayerCommand { gameMode: GameMode; } export interface PlayerLocationCommand extends PlayerCommand { location: string; } export interface SignStateCommand extends SignCommand { state: boolean; } declare type CommandArgs = PlayerHealthCommand | PlayerWalkSpeedCommand | PlayerLevelCommand | PlayerGameModeCommand | PlayerLocationCommand | SignStateCommand; export declare type GameMode = 'CREATIVE' | 'SURVIVAL' | 'ADVENTURE' | 'SPECTATOR'; export interface ClientOptions { port?: number; reconnect?: boolean; reconnectInterval?: number; maxReconnects?: number; } export declare class Client extends EventEmitter { private options; private url; private ws; private reconnectCount; constructor(host: string, options?: ClientOptions); private connect; close(): void; private reconnect; private onMessage; private onPlayerMessage; private onServerMessage; private onSignMessage; send(command: CommandType, commandArgs: CommandArgs): void; private sendCommand; } export declare function connect(host: string, options?: ClientOptions): Client; export {};