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bukkit-openhab-client

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Client for the Minecraft bukkit-openhab-plugin

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# bukkit-openhab-client NodeJs client for the Minecraft [bukkit-openhab-plugin](https://github.com/ibaton/bukkit-openhab-plugin) ## Installation ```sh npm install bukkit-openhab-client ``` ## Example ### Receiving messages ```javascript const OH = require('bukkit-openhab-client'); let client = OH.connect('localhost'); client.on('connect', function() { console.log('connected'); }); client.on('message', function(msg) { console.log(msg); }); client.on('player', function(msg) { console.log(msg); }); ``` ### Sending commands ```javascript const { connect, CommandType } = require('bukkit-openhab-client'); let client = connect('localhost'); client.send(CommandType.PLAYER_HEALTH, { playerName: welteki, health: 18 }); ``` ## API ### OH.connect(host, [options]) Connect to a server specified by the given url and returns the `Client` The arguments are: - `host`: bukkit server host - `options` - `reconnect`: attempt reconnect, **default** = `true` - `reconnectInterval`: the interval to try a reconnect, **default** = `6000` - `maxReconnect`: maximum reconnection attempts ### OH.Client(host, [options]) Accepts the same arguments as described in the connect function #### Event `'connect'` `function () {}` Emitted on successful (re)connection #### Event `'close'` `function (code) {}` Emitted after a disconnection. - `code` disconnection status code #### Event `'reconnect'` `function () {}` Emitted when a reconnect starts. #### Event `'message'` `function (message) {}` Emitted when the client receives a message - `message` - `messageType` number indicating the type of the message - `message` the message content #### Event `'player'` `function (message) {}` Emitted when the client receives a player message example player message: ```javascript [ { displayName: 'welteki', name: 'welteki', level: 0, totalExperience: 0, experience: 0.0, health: 13.333335876464844, healthScale: 20.0, walkSpeed: 0.2, location: { x: 374.54182933731164, y: 74.0, z: 262.8878343833861, pitch: 18.899847, yaw: 143.69923 }, gameMode: 'CREATIVE' } ]; ``` #### Event `'sign'` `function (message) {}` Emitted when the client receives a sign message example sign message: ```javascript [ { name: 'Foo', state: true, location: { x: 372.0, y: 75.0, z: 260.0, pitch: 0.0, yaw: 0.0 } } ]; ``` #### Event `'server'` `function (message) {}` Emitted when the client receives a server message example server message: ```javascript { name: 'CraftBukkit', version: 'git-Spigot-549c1fa-2ee49b4 (MC: 1.12.2)', bukkitVersion: '1.12.2-R0.1-SNAPSHOT', maxPlayers: 20, players: 1 } ``` ### OH.Client#close() Close websocket connection to the server ### OH.Client#send(commandType, commandArgs) Send a command to the server **Command type**: `CommandType.PLAYER_HEALTH` - `commandArgs` - `playerName` name of the player to execute the command on - `health` number indicating the desired health level **Command type**: `CommandType.PLAYER_WALKSPEED` - `commandArgs` - `playerName` name of the player to execute the command on - `walkspeed` number indicating the desired walkspeed **Command type**: `CommandType.PLAYER_LEVEL` - `commandArgs` - `playerName` name of the player to execute the command on - `level`: number indicating the desired level **Command type**: `CommandType.PLAYER_GAMEMODE` - `commandArgs` - `playerName` name of the player to execute the command on - `gameMode` the desired game mode: CREATIVE, SURVIVAL, ADVENTURE, SPECTATOR **Command type**: `CommandType.PLAYER_LOCATION` - `commandArgs` - `playerName` name of the player to execute the command on - `location` location string **Command type**: `CommandType.SIGN_STATE` - `commandArgs` - `signName` name of the sign - `state` boolean indicating the desired state