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bugcore

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bugcore is a JavaScript library that provides a foundational architecture for object oriented JS

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/* * Copyright (c) 2016 airbug Inc. http://airbug.com * * bugcore may be freely distributed under the MIT license. */ //------------------------------------------------------------------------------- // Annotations //------------------------------------------------------------------------------- //@Export('RateLimiter') //@Require('Class') //@Require('Func') //@Require('Obj') //@Require('Queue') //------------------------------------------------------------------------------- // Context //------------------------------------------------------------------------------- require('bugpack').context("*", function(bugpack) { //------------------------------------------------------------------------------- // BugPack //------------------------------------------------------------------------------- var Class = bugpack.require('Class'); var Func = bugpack.require('Func'); var Obj = bugpack.require('Obj'); var Queue = bugpack.require('Queue'); //------------------------------------------------------------------------------- // Declare Class //------------------------------------------------------------------------------- /** * @class * @extends {Obj} */ var RateLimiter = Class.extend(Obj, { _name: "RateLimiter", //------------------------------------------------------------------------------- // Constructor //------------------------------------------------------------------------------- /** * @constructs * @param {number} permitsPerSecond */ _constructor: function(permitsPerSecond) { this._super(); //------------------------------------------------------------------------------- // Private Properties //------------------------------------------------------------------------------- /** * @private * @type {Queue.<function()>} */ this.acquisitionQueue = new Queue(); /** * @private * @type {number} */ this.lastAcqusitionTime = null; /** * @private * @type {number} */ this.permitsPerSecond = permitsPerSecond; /** * @private * @type {boolean} */ this.queueProcessingDelayed = false; }, //------------------------------------------------------------------------------- // Getters and Setters //------------------------------------------------------------------------------- /** * @return {Queue.<function()>} */ getAcquisitionQueue: function() { return this.acquisitionQueue; }, /** * @return {number} */ getLastAcquisitionTime: function() { return this.lastAcqusitionTime; }, /** * @return {number} */ getPermitsPerSecond: function() { return this.permitsPerSecond; }, /** * @param {number} permitsPerSecond */ setPermitsPerSecond: function(permitsPerSecond) { this.permitsPerSecond = permitsPerSecond; }, //------------------------------------------------------------------------------- // Public Methods //------------------------------------------------------------------------------- /** * @param {function()} method */ acquire: function(method) { this.queueAcquisition(method); this.tryProcessQueue(); }, //------------------------------------------------------------------------------- // Private Methods //------------------------------------------------------------------------------- /** * @private */ acquirePermit: function(method) { this.lastAcqusitionTime = Date.now(); method(); }, /** * @private * @param {number} wait */ delayQueueProcessing: function(wait) { if (!this.queueProcessingDelayed) { this.queueProcessingDelayed = true; Func.delayCall(this.delayQueueProcessingComplete, this, wait); } }, /** * @private */ delayQueueProcessingComplete: function() { this.queueProcessingDelayed = false; this.tryProcessQueue(); }, /** * @private */ processQueue: function() { var method = this.acquisitionQueue.dequeue(); this.acquirePermit(method); this.tryProcessQueue(); }, /** * @private * @param {function()} method */ queueAcquisition: function(method) { this.acquisitionQueue.enqueue(method); }, /** * @private */ tryProcessQueue: function() { if (!this.acquisitionQueue.isEmpty()) { if (this.lastAcqusitionTime) { var rate = 1000 / this.permitsPerSecond; var elapsed = Date.now() - this.lastAcqusitionTime; if (elapsed >= rate) { this.processQueue(); } else { this.delayQueueProcessing(rate - elapsed); } } else { this.processQueue(); } } } }); //------------------------------------------------------------------------------- // Exports //------------------------------------------------------------------------------- bugpack.export('RateLimiter', RateLimiter); });