buffered-interpolation
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A class for handling interpolation of networked THREE.js objects.
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# buffered-interpolation
This package aims to provide a solution for interpolation of position, rotation, and scale for networked THREE.js objects.
It specifically aims to work well both in situations with continuous and sparse network updates.
Inspired by: [godot-snapshot-interpolation-demo](https://github.com/empyreanx/godot-snapshot-interpolation-demo)
For position and scale, uses either linear interpolation (default) or [hermite](https://en.wikipedia.org/wiki/Hermite_interpolation) function (which takes into account velocity).
For rotation (quaternions), uses spherical interpolation.
## Usage
```
var InterpolationBuffer = require('buffered-interpolation');
let interpolationBuffer = new InterpolationBuffer();
```
on receipt of networked data:
```
interpolationBuffer.setPosition(new THREE.Vector3(data.x, data.y, data.z));
```
in some update/tick method:
```
object3d.position.copy(interpolationBuffer.getPosition());
```