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bucklescript compiler, ocaml standard libary by bucklescript and its required runtime support

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# Contributing Thanks for your help! Due to BuckleScript's nature, the contribution setup isn't all straightforward (though well documented). If something isn't working, please file an issue or ping us in [Discord](https://discord.gg/reasonml)! ## Setup Prerequisites: - [NodeJS](https://nodejs.org/) - C compiler toolchain (you probably already have it installed) - OS: Mac/Linux (BuckleScript works on Windows, but developing the repo using Windows isn't tested. Contribution welcome!) ### Build the vendored ocaml compiler ``` git submodule update --init && node scripts/buildocaml.js ``` ### Build everything in dev mode using vendored compiler ``` ./scripts/ninja.js config && ./scripts/ninja.js build ``` `scripts/ninja.js` will generate many `.ninja` build files inside the `jscomp` directory which will be invoked by `./scripts/ninja.js build`. ### Editor support Use this deprecated [VSCode extension](https://marketplace.visualstudio.com/items?itemName=hackwaly.ocaml). The extension requires using an opam switch for ocaml 4.02.3, where `merlin` and `ocp-indent` are installed. ### Building docs ``` ./script/ninja.js docs ``` #### Edit file and test changes In general, you'd edit files and rerun `./scripts/ninja.js build`. We have an optional watcher to auto rebuild on file changes. Suppose you are in `jscomp`: ```sh node ../scripts/tasks.js ``` ### Troubleshooting broken builds Try to run: ``` ./scripts/ninja.js clean # it will remove files not in version control ./scripts/ninja.js config ./scripts/ninja.js build ``` ### Advanced: building everything in dev mode using a different compiler This is primarily used when you need to test the repo with a different OCaml than the vendored one. For example, you might be testing BuckleScript on the 4.06 OCaml compiler instead of 4.02. Clone our patched [OCaml 4.06](https://github.com/bucklescript/ocaml), then do: ``` git -C ocaml checkout 4.06.1+BS && node ./scripts/buildocaml.js ``` ``` ./scripts/ninja.js cleanbuild ``` Note: clean up is necessary since the binary artifacts between versions of compiler may be incompatible. ## Test on a Dummy Project Go somewhere else and do this: ``` bsb -init foo -theme basic-reason cd foo npm run build ``` And whenever you modify a file in bucklescript, run this: ``` npm install -g . ``` ## Change the Vendored OCaml Compiler This section is reserved for when you're making a change to the vendored ocaml compiler itself, in `ocaml`, and then testing on super-errors changes at the same time. If you're doing this for whatever reason, then the previous quick iteration workflow wouldn't work. Here's what you have to do after each change: ``` # at project root cd ocaml && make -j9 world.opt && make install && cd .. ./scripts/ninja.js cleanbuild ``` ## Contributing to the runtime BuckleScript runtime implementation is currently a mix of OCaml and JavaScript. (`jscomp/runtime` directory). The JavaScript code is defined in the `.ml` file using the `bs.raw` syntax extension. The goal is to implement the runtime **purely in OCaml** and you can help! Each new PR should include appropriate testing. Currently all tests are in `jscomp/test` directory and you should either add/modify a test file which covers the part of the compiler you modified. - Add the filename in `jscomp/test/test.mllib` - Add a test suite. The specification is in `jscomp/test/mt.ml`. For example some simple tests would be like: ```ocaml let suites : _ Mt.pair_suites = ["hey", (fun _ -> Eq(true, 3 > 2)); "hi", (fun _ -> Neq(2,3)); "hello", (fun _ -> Approx(3.0, 3.0)); "throw", (fun _ -> ThrowAny(fun _ -> raise 3)) ] let () = Mt.from_pair_suites __FILE__ suites ``` - Run the tests: `mocha -R list jscomp/test/your_test_file.js` To build libs, tests and run all tests: `make libs && make -C jscomp/test all && npm test` - See the coverage: `npm run cover` ## Contributing to Documentation See https://github.com/BuckleScript/bucklescript.github.io ## Contributing to the API Reference The API reference is generated from doc comments in the source code. [Here](https://github.com/bucklescript/bucklescript/blob/99650/jscomp/others/js_re.mli#L146-L161)'s a good example Some tips and guidelines: - The first sentence or line should be a very short summary. This is used in indexes and by tools like merlin. - Ideally, every function should have **at least one** `@example`. - Cross-reference another definition with `{! identifier}`. But use them sparingly, they’re a bit verbose (currently, at least). - Wrap non-cross-referenced identifiers and other code in `[ ... ]`. - Escape `{`, `}`, `[`, `]` and `@` using `\`. - It’s possible to use `{%html ...}` to generate custom html, but use this very, very sparingly. - A number of "documentation tags" are provided that would be nice to use, but unfortunately they’re often not supported for \`external\`s. Which is of course most of the API. - `@param` usually doesn’t work. Use `{b <param>} ...` instead - `@returns` usually doesn’t work. Use `{b returns} ...` instead. - Always use `@deprecated` when applicable. - Always use `@raise` when applicable. - Always provide a `@see` tag pointing to MDN for more information when available. See [Ocamldoc documentation](http://caml.inria.fr/pub/docs/manual-ocaml/ocamldoc.html#sec333) for more details. To generate the html, run `make docs` in `jscomp/`. Html generation uses a custom generator located in `odoc_gen/` and custom styles located in `docs/api_static`. ## Make a Release In release mode, assuming you have NodeJS and OCaml compiler with the right version installed: ```sh node scripts/install.js ``` The build process will generate configure file with correct `LIBDIR` path, build all binaries and libraries and install the binaries into `bin` and lib files into `lib`. First it will try to generate `bin/config_whole_compiler.ml` based on existing OCaml installation, if it fails, it will try to invoke `node scripts/buildocaml.js` to install an OCaml compiler from scratch, and retry again. ### Publish Process - Run `make force-snapshotml` - Bump the compiler version ## Code structure The highlevel architecture is illustrated as below: ``` Lambda IR (OCaml compiler libs) ---+ | ^ | | | Lambda Passes (lam_* files) | | Optimization/inlining/dead code elimination | \ | | \ --------------------------+ | | Self tail call elimination | Constant folding + propagation V JS IR (J.ml) ---------------------+ | ^ | | | JS Passes (js_* files) | | Optimization/inlining/dead code elimination | \ | | \ -------------------------+ | | Smart printer includes scope analysis | V Javascript Code ``` Note that there is one design goal to keep in mind, never introduce any meaningless symbol unless real necessary, we do optimizations, however, it should also compile readable output code. ## Contribution Licensing Since BuckleScript is distributed under the terms of the [LGPL Version 3](LICENSE), contributions that you make are licensed under the same terms. In order for us to be able to accept your contributions, we will need explicit confirmation from you that you are able and willing to provide them under these terms, and the mechanism we use to do this is called a Developer's Certificate of Origin [DCO](DCO.md). This is very similar to the process used by the Linux(R) kernel, Samba, and many other major open source projects. To participate under these terms, all that you must do is include a line like the following as the last line of the commit message for each commit in your contribution: Signed-Off-By: Random J. Developer <random@developer.example.org> You must use your real name (sorry, no pseudonyms, and no anonymous contributions).