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broken-neees

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A really broken NEEES emulator that introduces glitches and random bugs on purpose!

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var _TriangleOscillator = _interopRequireDefault(require("../lib/apu/TriangleOscillator")); var _LengthCounter = _interopRequireDefault(require("./LengthCounter")); var _LinearLengthCounter = _interopRequireDefault(require("./LinearLengthCounter")); var _byte = _interopRequireDefault(require("../lib/byte")); function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; } class TriangleChannel { constructor(apu) { this.apu = apu; this.registers = this.apu.registers.triangle; this.oscillator = new _TriangleOscillator.default(); this.lengthCounter = new _LengthCounter.default(); this.linearLengthCounter = new _LinearLengthCounter.default(); this.outputSample = 0; // [!!!] this.random = 200; } sample() { if (!this.isEnabled() || !this.lengthCounter.isActive() || !this.linearLengthCounter.isActive()) return this.outputSample; const timer = _byte.default.buildU16(this.registers.timerHighLCL.timerHigh, this.registers.timerLow.value); // this channel only outputs a sample if the timer is between [2, 0x7ff] if (!(timer >= 2 && timer <= 0x7ff)) return 0; this.oscillator.frequency = 1789773 / (16 * (timer + 1)) / 2; // from nesdev: f = fCPU / (16 * (t + 1)) // (the pitch is one octave below the pulse channels with an equivalent timer value) // (i.e. use the formula above but divide the resulting frequency by two). // [!!!] if (!this.apu.cpu.unbroken) this.oscillator.frequency = 1789773 / (16 * (timer + 1)) / 2 + this.random; this.outputSample = this.oscillator.sample(); return this.outputSample; } quarterFrame() { this.linearLengthCounter.clock(this.isEnabled(), this.registers.lengthControl.halt); } halfFrame() { this.lengthCounter.clock(this.isEnabled, this.registers.lengthControl.halt); } isEnabled() { return !!this.apu.registers.apuControl.enableTriangle; } } exports.default = TriangleChannel;