broken-neees
Version:
A really broken NEEES emulator that introduces glitches and random bugs on purpose!
46 lines (45 loc) • 1.88 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _LengthCounter = _interopRequireDefault(require("./LengthCounter"));
var _VolumeEnvelope = _interopRequireDefault(require("./VolumeEnvelope"));
var _noisePeriods = _interopRequireDefault(require("../lib/apu/noisePeriods"));
var _byte = _interopRequireDefault(require("../lib/byte"));
function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
class NoiseChannel {
constructor(apu) {
this.apu = apu;
this.registers = this.apu.registers.noise;
this.lengthCounter = new _LengthCounter.default();
this.volumeEnvelope = new _VolumeEnvelope.default();
this.shift = 0b1; // (the shift register is 15 bits wide)
this.dividerCount = 0;
}
sample() {
if (!this.isEnabled() || !this.lengthCounter.isActive() || this.isMuted()) return 0;
return this.registers.control.constantVolume ? this.registers.control.volumeOrEnvelopePeriod : this.volumeEnvelope.volume;
}
step() {
this.dividerCount++;
if (this.dividerCount >= _noisePeriods.default[this.registers.form.periodId]) this.dividerCount = 0;else return;
const bitPosition = this.registers.form.mode ? 6 : 1;
const bit = _byte.default.getBit(this.shift, bitPosition);
const feedback = _byte.default.getBit(this.shift, 0) ^ bit;
this.shift = this.shift >> 1 | feedback << 14;
}
quarterFrame() {
this.volumeEnvelope.clock(this.registers.control.volumeOrEnvelopePeriod, this.registers.control.envelopeLoopOrLengthCounterHalt);
}
halfFrame() {
this.lengthCounter.clock(this.isEnabled(), this.registers.control.envelopeLoopOrLengthCounterHalt);
}
isEnabled() {
return !!this.apu.registers.apuControl.enableNoise;
}
isMuted() {
return !_byte.default.getBit(this.shift, 0);
}
}
exports.default = NoiseChannel;