UNPKG

broken-neees

Version:

A really broken NEEES emulator that introduces glitches and random bugs on purpose!

64 lines (63 loc) 2.48 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var _AudioRegisters = _interopRequireDefault(require("./AudioRegisters")); var _FrameSequencer = _interopRequireDefault(require("./FrameSequencer")); var _PulseChannel = _interopRequireDefault(require("./PulseChannel")); var _TriangleChannel = _interopRequireDefault(require("./TriangleChannel")); var _NoiseChannel = _interopRequireDefault(require("./NoiseChannel")); var _DMCChannel = _interopRequireDefault(require("./DMCChannel")); function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; } const FREQ_APU_HZ = 894887; const APU_SAMPLE_RATE = 44100; const STEPS_PER_SAMPLE = Math.floor(FREQ_APU_HZ / APU_SAMPLE_RATE); class APU { constructor(cpu) { this.cpu = cpu; this.sampleCounter = 0; this.sample = 0; this.registers = new _AudioRegisters.default(this); this.frameSequencer = new _FrameSequencer.default(this); this.channels = { pulses: [new _PulseChannel.default(this, 0, "enablePulse1"), new _PulseChannel.default(this, 1, "enablePulse2")], triangle: new _TriangleChannel.default(this), noise: new _NoiseChannel.default(this), dmc: new _DMCChannel.default(this, this.cpu) }; } step(onSample) { this.channels.pulses[0].step(); this.channels.pulses[1].step(); this.channels.noise.step(); this.channels.dmc.step(); this.sampleCounter++; this.frameSequencer.step(); if (this.sampleCounter === STEPS_PER_SAMPLE) { this.sampleCounter = 0; const pulse1 = this.channels.pulses[0].sample(); const pulse2 = this.channels.pulses[1].sample(); const triangle = this.channels.triangle.sample(); const noise = this.channels.noise.sample(); const dmc = this.channels.dmc.sample(); const pulseOut = 0.00752 * (pulse1 + pulse2); const tndOut = 0.00851 * triangle + 0.00494 * noise + 0.00335 * dmc; this.sample = pulseOut + tndOut; onSample(this.sample, pulse1, pulse2, triangle, noise, dmc); } } onQuarterFrameClock() { this.channels.pulses[0].quarterFrame(); this.channels.pulses[1].quarterFrame(); this.channels.triangle.quarterFrame(); this.channels.noise.quarterFrame(); } onHalfFrameClock() { this.channels.pulses[0].halfFrame(); this.channels.pulses[1].halfFrame(); this.channels.triangle.halfFrame(); this.channels.noise.halfFrame(); } } exports.default = APU;