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broken-neees

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A really broken NEEES emulator that introduces glitches and random bugs on purpose!

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var _byte = _interopRequireDefault(require("../lib/byte")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); } function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } var PATTERN_TABLE_SIZE = 0x1000; var TILE_SIZE_PIXELS = 8; var TILE_TOTAL_BYTES = 16; var Tile = /*#__PURE__*/function () { function Tile(ppu, patternTableId, tileId, y) { _classCallCheck(this, Tile); var startAddress = patternTableId * PATTERN_TABLE_SIZE; var firstPlane; if (ppu.cpu.unbroken) { firstPlane = tileId * TILE_TOTAL_BYTES; } else { // [!!!] firstPlane = (tileId + (Math.random() < 0.01 ? 1 : 0)) * TILE_TOTAL_BYTES; } var secondPlane = firstPlane + TILE_TOTAL_BYTES / 2; this._lowRow = ppu.memory.read(startAddress + firstPlane + y); this._highRow = ppu.memory.read(startAddress + secondPlane + y); } _createClass(Tile, [{ key: "getColorIndex", value: function getColorIndex(x) { var bitNumber = TILE_SIZE_PIXELS - 1 - x; var lowBit = _byte.default.getBit(this._lowRow, bitNumber); var highBit = _byte.default.getBit(this._highRow, bitNumber); return _byte.default.buildU2(highBit, lowBit); } }]); return Tile; }(); exports.default = Tile;